Make use of newly added flag "ImGuiWindowFlags_OverlayHorizontalScrollbar" as per commit 60e4514b7b5c56db89102a3d66ef28a14118b8fd. Also removed flag "ImGuiWindowFlags_AlwaysVerticalScrollbar", only show the vertical scrollbar when its visible. Enabled code that takes the scrollbar into account in function CTextLogger::EnsureCursorVisible().
Add +1 on the right to prevent the cursor from getting under the perimeter, also add note for when feedback loop issue is fixed to accommodate for scrollbar when scrolling.
* Fix bug where moving cursor all the way to the top + little bit, and then moving below will also scroll the text position below (cursor sticked to top rect).
* Fix bug where cursor skipped a column when moving it past the right perimeter of the console.
The new method wraps around perfectly when the new selection positions overlap each other. This patch also fixes the shift selection drifting when lines are getting deleted.
Only the start interactive was moved if lines were deleted to clamp the vector size. Also fixed the code so the interactives always move if lines get deleted from before their positions, instead of "if" only the mouse is held down.
If you triple click a line in the logger, the selection mode will be set to SelectionMode::Line, however, when we drag with the mouse, the selection remain on SelectionMode::Line, causing the cursor to be stuck, which breaks the ability to scroll select. Mode must be set to normal during dragging.
The types should be floats instead of ints, the compiler actually compiled it as ints after changing to ImCeil. Made vars of correct type and removed extraneous casts.
This allows us to reset the horizontal position only when an user submitted a console command in the text box. We don't want to reset the horizontal position if new lines are added since user could still be reading text that is otherwise clipped away.
Ctrl + arrow should move to word end, not next word. This also fixes a bug where it would index into into the second character when the line end gets reached.
This code originated from an imgui code editor, where it would make sense to have per-character colors. But for the console, we only ever do 1 color per line. Just store the string and one color instance, this also allows us to just take the string instead of manually reconstructing it which is very slow. The code now also only stores 32bits for color (per line) instead of 128 bits (ImVec4) as we only ever need to convert it once.
As a result, a bunch of rendering code could be dropped, and the pass filter is now also very fast as we don't need to reconstruct the string to check for the filter, we just pass a char* in which doesn't cost any perf.
* Better structure packing (reduced padding).
* 'CTextLogger::GetFilter' now returns a reference to 'm_itFilter'.
* Added additional setters and getters.
This should fix all bugs and vulnerabilities to the ImGui console. This code has been fuzzed for hours without triggering any exceptions or assertions.
Fix a potential buffer overflow that could be triggered by logging invalid characters to the Dear ImGui console. The incrementation of the loop control variable performed by 'UTF8CharLength' was never validated.