Kawe Mazidjatari
926436aedf
Build debug binaries into game dir
2022-11-14 00:58:26 +01:00
Kawe Mazidjatari
61ff7e5079
Remane NavMesh "Sample" files to "Editor"
2022-10-22 22:51:39 +02:00
Kawe Mazidjatari
598d9887f0
Build all files into source engine structure
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Valve + Respawn build path structure
2022-09-09 20:56:47 +02:00
Kawe Mazidjatari
ba97662c99
Recast editor cleanup and improvements
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* Removed Samples button and dialogue.
* Removed SoloMesh.
* Removed TempObstacles.
* Limit 'Verts Per Poly' to 6 (DT_VERTS_PER_POLYGON).
* Moved hulldef constant and handler to TileMesh.
* Set m_tileSize based on hull (small = 32, med_short = 32, medium = 32, large = 64, extra_large = 64).
2022-07-26 15:45:40 +02:00
Kawe Mazidjatari
e5f445e9c8
NavEditor cleanup
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Moved functions and structures to their own files.
2022-07-20 15:07:51 +02:00
Kawe Mazidjatari
3f14198695
Enable more optimization options for all projects
2022-05-13 17:37:23 +02:00
Amos
c7b4c939b3
Fix warning when trying to delete old binary post build for copy
2022-03-16 01:36:28 +01:00
Amos
7cd73893f4
Build navmesh files to game directory
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And additional compiler improvements
2022-03-13 22:20:02 +01:00
Amos
3cf36b5d61
Increase compile performance even more for NavMesh Editor
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Cleaned up redundant includes
Reordered required ones
2022-03-13 03:00:07 +01:00
Amos
b3f064d009
Create precompiled header for NavMesh Editor and restructure project filter
2022-03-13 02:22:55 +01:00
Amos
bbf37b93c8
Copy netconsole and navmesh editor to 'bin' folder instead
2022-03-13 01:23:53 +01:00
Amos
d71b949468
Add Recast & Detour navmesh editor to SDK
2022-03-13 01:15:52 +01:00