commit 4b6351200b9f7e7bb75b780c46042afbed3359f3
Merge: a3946bb 47dc117
Author: Alex <18037145+salcodes1@users.noreply.github.com>
Date: Tue Dec 28 22:09:36 2021 +0200
Merge branch 'Mauler125:pylon' into pylon
commit a3946bb5ce4655665a763aeb3c2b016215bfa805
Author: Alex <18037145+salcodes1@users.noreply.github.com>
Date: Tue Dec 28 22:07:02 2021 +0200
Pylon C++ implementation actually working now
commit 00cd76f7b21476e054d3ead4a4c8d507f391c963
Author: Alex <18037145+salcodes1@users.noreply.github.com>
Date: Tue Dec 28 03:45:41 2021 +0200
Fixed post requests not using provided route
commit 2f2d01713fd38861f0e674641bf14b6afd25ecc6
Author: Alex <18037145+salcodes1@users.noreply.github.com>
Date: Tue Dec 28 03:44:20 2021 +0200
added get private game server info route
commit b53b89d31a7201ac594abf16dd7c00134bb5a132
Merge: 433f14c c8ec95b
Author: Alex <18037145+salcodes1@users.noreply.github.com>
Date: Tue Dec 28 03:32:14 2021 +0200
Merge branch 'pylon' into indev
commit 433f14c352a0ae366cff2cbe03753b2198a77848
Author: Alex <18037145+salcodes1@users.noreply.github.com>
Date: Tue Dec 28 03:31:33 2021 +0200
partial commit
commit c8ec95bd37ed0c3e16090ed0a15808bda6a2ee99
Author: Alex <18037145+salcodes1@users.noreply.github.com>
Date: Tue Dec 28 03:26:44 2021 +0200
Added backbone and some of the routes for r5net-ms (now Pylon) interactions
* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable.
* Document most functions with valve style 'Purpose' blocks.
* Rename variables to match the rest of the codebase and Valve's naming convention.
* Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK.
* Obtain globals or pointers directly instead of waiting for runtime initialized data.
* Dynamically search for all functions and globals (this doesn't count for dedicated yet!).
* Initialize most in-SDK variables.
* Move certain prints and other utilities under ConVars to reduce verbosity and increase performance.
* Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future.
* Type global var pointers appropriately if class or type is known and implemented.
* Forward declare 'CClient' class to avoid having 2 'g_pClient' copies.
* Add IDA's pseudo definitions for easier prototyping with decompiled assembly code.
* RPAK decompress Command callback implementation.
* Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\').
* VPK decompress Command callback implementation.
* Move CRC32 ands Adler32 to implementation files.
* Server will print out more details about the connecting client.
* Upgrade ImGui lib to v1.86.
* Don't compile id3dx.h for dedicated.
* Don't compile id3dx.cpp for dedicated
* Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console
* Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors.
* Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up.
* Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).