For CUtl* classes: use the index type rather than just ssize_t, this will throw compile warnings for code that constructs a CUtl* object allocating more memory than the index type allows (e.g. allocating UINT16_MAX while the index type has been set to UINT8_MAX).
This ensures that we can never allocate more memory than the maximum value that type could hold, without triggering a compile warning. There was a mention about shorts being slow on PowerPC platforms for utllinkedlist, but the index local type could be overridden (defaults to index storage type). In case it gets used for PowerPC, use 32bit ints as index local types; as the local type gets used for arithmetic operations while storage type is what's getting cached off in memory. This patch had no effect on generated output code, it was mostly implemented to avoid future problems.
Ambiguous overload caused by having 2 constructors who's parameters have types that are equal in size. Since these container size types have been explicitly converted to 64bits to align it with the code compiled in the engine, the compiler no longer knows which constructor to call. Added explicit casts to solve the problem. This error was triggered by declaring: static CUtlMap<const char*, int> s_ConVarFlags(DefLessFunc(const char*));
* Fix missing "HasElement" method in CUtlRBTree.
* Change iterator types to "unsigned short" to avoid compiler warnings (default template argument for the index type is unsigned short).
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).
TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.
Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!