6 Commits

Author SHA1 Message Date
Kawe Mazidjatari
2587392f88 RTech: use more consistent type names
Force consistency between type names (follow scheme used in tier0 and rtech_game export symbols).
2024-06-01 11:25:58 +02:00
Kawe Mazidjatari
6e7bfab4bd RTech: major cleanup of pak globals and improvement
Add missing types to fully mapped out PakGlobals_s struct, which is a 13MiB+ structure! This covers the vast majority of the pakfile system which is why we had to change a bunch of stuff for this patch. This patch also comes with:

- Reversed 'JobFifoLock_s' structure
- Reversed 'PakTracker_s' structure
- Reversed 'PakAssetTracker_s' structure

Many globals have been dropped as they were covered by the large PakGlobals_s singleton.

The pak decoder logic has been changed up as well, we now use a decode mode enumerant which will make it easier to add in more decoders for the pak files in the future.
2024-04-05 18:13:31 +02:00
Kawe Mazidjatari
3b9626612f RTech: add buffered decompress function, cleanup and bug fixes
The pak_decompress callback has been fully moved to a dedicated buffered pak decoder function, also added descriptive error to the buffered pak encode function. Fixed a bug in the streamed pak decoder where the next required streamed buffer size would always be below actually required on any subsequent patch rpaks that are getting loaded. Also fixed assert in Pak_ZStreamDecode, as the inbuf position can equal total streamed size, but shall never exceed it!
2024-04-05 17:56:49 +02:00
Kawe Mazidjatari
1c2b02b972 RTech: cleanup ZStd pak decoder and fix bugs
* Pak_InitDecoder() now takes the output buf and mask as parameters.
* Pak_InitDecoder() checks if provided masks are a power of 2 (required).
* Pak_ComputeRingBufferFrame() now uses the bit mask instead of modulo to determine # bytes used.
* Fixed a bug where PakDecoder_t::bufferSizeNeeded could be bigger than the file stream, causing a deadlock.
2024-04-05 17:56:48 +02:00
Kawe Mazidjatari
c4691448c1 RTech: initial custom pak compression implementation
Allows paks compressed with ZSTD, to be stream decoded at run time. Currently seems to work pretty good, but needs to be further battle tested + cleaned up still.
2024-04-05 17:54:05 +02:00
Kawe Mazidjatari
fe2a95e4ec RTech: major pak system overhaul and rebuild
* split rtech_game and rtech_utils cpp files into multiple files
* rebuilt several large pak load routines for debugging and custom implementations
* moved rson code to rtech_game
* reworked and improved engine and sdk pak precache system
* reversed more of the jobthreads system
2024-04-05 17:51:19 +02:00