This change was planned for a long time. This moves all REGISTER calls to a single translation unit, this is required as we currently added a very dirty workaround for not registering duplicates by checking if VFTable pointer was already present in the vector... Registering from single translation unit prevents duplicate instances that gets created if header is included by more cpp files.
Reworking this reduced 100kb+ of compiled code. This commit also reworked the way functions/variables/constant gets logged with their addresses; the new code formats them on the fly, and allows for resize at any time. Formatting is no longer required by programmer.
TODO: currently there are some compile errors for dedicated and client dll's. These will be resolved very soon as they need to be properly worked out still (server & client only stuff needs to be properly split). Use the 'main' (stable) branch for the time being if you need to compile these dll's.
Implemented StringSplit() (split string with a delimiter, and stop splitting after either the last delimiter has been reached, or nMax, so when nMax is 2, then 'SET mat_sky_color 255 255 0 255' gets split into: "SET" "mat_sky_color" "255 255 0 255").
Netconsole now sends ConVar's/ConCommands and values separately with use of StringSplit.
ConVar now uses internal ChangeStringValue (this runs the callback).
* Pointer to g_pMemAllocSingleton
* New wrapper for returning the singleton, and creating one if not yet initialized (game shares the same pointer, and is aware of its creation).