139 Commits

Author SHA1 Message Date
Kawe Mazidjatari
611ea6447a Console performance improvements and bug fixes
* Heavily reduced string compares for coloring logs (the left overs require a dedicated hook, this is for the future)
The new method uses a ImVec 4 constant containing the color obtained via a switch case by context, this is then out into the new CConLog structure where the loop in the console will now gather the colors directly from.
Error/Warning use a single constant.

* Fixed bugs in several log locations where the ostringstream was cleared before the emission causing double logs.

* Added global log mutex to log wrappers that lacked those.
2022-05-09 02:20:07 +02:00
PixieCore
66d122e192 Start of CEngineClient implementation.
* Rebuild SetRestrictedServerCommand and SetRestrictedClientCommands
* Implemented new CMemory Function to walk through a VTable.
* pDetours->GetCon() gets called first now.
*
2022-05-06 00:34:46 +02:00
Kawe Mazidjatari
6ff10228ee Fix incorrect color code
Added FCVAR_DEVELOPMENTONLY | FCVAR_HIDDEN and fixed FCVAR_DEVELOPMENTONLY | FCVAR_CLIENTDLL
2022-04-26 20:35:51 +02:00
Kawe Mazidjatari
c0511fa8e4 See description
* Add ConVar to allow user to set/unset FCVAR_DEVELOPMENTONLY ConVar's (default behavior would never be hit without this ConVar).
* Add icons to display the flags of a certain CommandBase.
* Fixed Dear ImGui not displaying images correctly (descriptor needs DXGI_FORMAT_R8G8B8A8_UNORM_SRGB due to the nature of this game).
* Dynamically obtain buffer sizes of resources taken from modules.
* Light SDK cleanup.
2022-04-26 20:24:51 +02:00
Kawe Mazidjatari
1e7b746356 More detailed system stats
Fixed physical core count always returning logical core count (this engine does not run on the AMD Phenom processor).
2022-04-18 16:45:26 +02:00
Kawe Mazidjatari
ecfc380f84 Sort IConsole autocomplete list lexicographically
QoL update for the console.
2022-04-18 05:34:21 +02:00
Kawe Mazidjatari
f2a5c8ac68 See description
* Renamed 'r5apexsdkd64.dll' to 'gamesdk.dll'.
* Added required dedicated parameters to code instead.
* Bug fixes around CCommandLine class (fixed misaligned VTable indexes).
* SDK now supports being directly launched by the game executable.

The SDK launcher will pass '-launcher' to the game, which indicated its being launched by the launcher. If the game does not receive '-launcher', it assumes its being launched directly from the game executable, which will instead load 'startup_(dedi_)default.cfg'.

The sdk dll's are now added to the game's IAT by their dummy exports allowing for them to be loaded when the exe is loaded (the dll's do everything on init).
2022-04-16 00:30:46 +02:00
Kawe Mazidjatari
2dcbf59041 Move ConVar/ConCommand stuff to tier1 instead and cleanup KeyValues/KeyValuesSystem 2022-04-09 16:16:40 +02:00
Kawe Mazidjatari
5d69d7284e Slight project cleanup 2022-04-02 12:27:35 +02:00
Kawe Mazidjatari
687446eade Cleanup CConsole 2022-03-25 13:31:31 +01:00
Kawe Mazidjatari
96bf41655a Use CBuf_AddText() and Cbuf_Execute() instead
Small improvement
2022-03-25 13:17:57 +01:00
Amos
3616b85f6a Some fixes and new features, see description.
* Add CServerGameDLL interface to SDK (unfinished)
* Inline all CHostState members. Calling discrete member functions will result in a corrupt stack. It also alters with the VTable layout in the engine since we assign our SDK instance directly to it. Forcing everything to be inline (like the assembled counterpart within the executable itself) will ensure no virtual calls will get created and misalign the base VTable.
* Patch SQVM_CompileError to call SQVM_Error with the severity flag set to false (0 = do not terminate process, 1 is terminate process).
2022-02-24 01:51:11 +01:00
Amos
d3c7b9baf5 Rename to make more sense 2022-02-23 21:11:35 +01:00
Amos
cfa572f20e Small fixes + improve console autocomplete readability 2022-02-23 21:02:37 +01:00
Amos
9506a5141a CConsole improvements
* Pad the autocomplete list with 18 to keep all items in view
* Show help text for ConCommand as well
+ Small code cleanup
2022-02-23 15:56:03 +01:00
Amos
c6cf40f539 Optimize console autocomplete and show usage text 2022-02-22 16:31:24 +01:00
Amos
ae0b439a3c Additional cleanup + optimizations 2022-02-21 12:06:05 +01:00
Amos
15897c0ea1 Small logging improvement 2022-02-16 01:53:31 +01:00
Amos
6e3fb73a82 Update comment blocks 2022-02-14 02:31:42 +01:00
Amos
a5b3b2dea4 Update comment blocks 2022-02-13 15:16:09 +01:00
Amos
d3d1e673ae Fix IConsole assertions 2022-02-06 16:33:11 +01:00
Amos
2e8cc3e7b1 Update ImGui default theme 2022-01-28 12:56:51 +01:00
Amos
a1f96797c0 Console and Browser UX improvements
* Log warnings
* Improve style
* Vector size is now controlled by ConVar instead
* Keep current item in view when console is cleaning up the vector. This doesn't work ideally as its hard to keep track of the current item, and the scroll is a float. In the future it might be better to grab the first vertex of the center line on the console and track that perhaps.
2022-01-22 15:51:09 +01:00
IcePixelx
140a3476f9 fixed empty control statement. 2022-01-20 14:18:19 +01:00
Amos
963c189f35 Reset scroll position when AutoSuggest has updated 2022-01-20 00:24:41 +01:00
Amos
b1d3a01a71 Reset AutoComplete vars when "Submit" button is clicked 2022-01-19 23:12:43 +01:00
Amos
540e219c22 Clamp Autocomplete window properly
* Fixed cases where the horizontal scrollbar would conceal the only item in the autocomplete window

* Add new ConVar to show help text next to ConVar in autocomplete. disabled by default to prevent it from being cluttered.
2022-01-19 19:03:04 +01:00
Amos
c796a44aa9 Keep items within rect
The text was off by one unit after the last commit
2022-01-18 11:37:53 +01:00
Amos
6bc6996f9a Fixed scroll position bug out of scope + changed autocomplete scrolling behavior to that of Source console
Added new parameter for forcing default ImGui theme
2022-01-18 11:24:03 +01:00
Amos
60f3402fd6 Improve readability of AutoComplete suggestion ConVar values 2022-01-18 02:21:46 +01:00
Amos
66cdb6ff18 Fix std::string cast 2022-01-18 02:21:46 +01:00
Amos
2be10dbaa4 Fix PushStyleVar/PopStyleVar imbalance 2022-01-18 01:46:27 +01:00
Amos
2c62fbfafe Use memset instead. Temporary fix for invisible 'AddLog' logs 2022-01-18 00:39:59 +01:00
Amos
2bb02acd60 Implement autocomplete logic for in-game console.
Autocompletes based on user input.
Also shows ConVar's current value.
2022-01-17 23:21:43 +01:00
Amos
d182652211 Check and clear console vector even if console is not drawn
The vector could still overflow if user plays the game for a long time while not opening the console at least once.
2022-01-16 01:32:51 +01:00
Amos
1c5df4e178 Ansi terminal color support + big optimizations on all log systems + 'Warning()' hook
* Ansi colors can now be enabled with the '-ansiclr- flag.
* All loggers have been optimized and are all initialized only once at process startup.
* New hook for 'Warning()' print function with warning level.
2022-01-14 20:48:16 +01:00
Amos
de3b3f53bd Optimizations + QoL improvements/cleanup
* IConsole overlay now clears the oldest log entries to stay under the vector limit instead of clearing the whole vector.
* IConsole code cleanup.
* IBrowser code cleanup, reordered class methods.
* Use ConVar utilities to get/set values for strings in IBrowser and IConsole.
* New ConVar's for RUI console overlay to tweak colors.
2022-01-12 02:56:17 +01:00
Amos
9a3175fb6d Fix console input text reclaim to reflect latest ImGui changes 2022-01-06 01:52:05 +01:00
Amos
d5b2e58dae Code base refactor + major performance and readability improvement. Read description for details.
* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable.
* Document most functions with valve style 'Purpose' blocks.
* Rename variables to match the rest of the codebase and Valve's naming convention.
* Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK.

* Obtain globals or pointers directly instead of waiting for runtime initialized data.
* Dynamically search for all functions and globals (this doesn't count for dedicated yet!).
* Initialize most in-SDK variables.

* Move certain prints and other utilities under ConVars to reduce verbosity and increase performance.
* Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future.
* Type global var pointers appropriately if class or type is known and implemented.
* Forward declare 'CClient' class to avoid having 2 'g_pClient' copies.
* Add IDA's pseudo definitions for easier prototyping with decompiled assembly code.

* RPAK decompress Command callback implementation.
* Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\').

* VPK decompress Command callback implementation.
* Move CRC32 ands Adler32 to implementation files.

* Server will print out more details about the connecting client.

* Upgrade ImGui lib to v1.86.
* Don't compile id3dx.h for dedicated.
* Don't compile id3dx.cpp for dedicated
* Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console

* Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors.
* Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up.
* Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
2021-12-25 22:36:38 +01:00