359 Commits

Author SHA1 Message Date
Amos
1058a6fa10 Use unicode character set instead and light cleanup/bug fixes 2022-03-04 12:22:17 +01:00
Amos
0509fb0358 Cleanup all redundant empty control statements 2022-02-28 01:05:55 +01:00
Amos
26c0fa89ab Add additional check to input address handling in CNetAdr2 2022-02-22 15:22:51 +01:00
Amos
10174a6206 Initial game client RCON implementation 2022-02-14 23:16:24 +01:00
Amos
6e3fb73a82 Update comment blocks 2022-02-14 02:31:42 +01:00
Amos
a5b3b2dea4 Update comment blocks 2022-02-13 15:16:09 +01:00
IcePixelx
8d33d01cd6 take strings by reference and not copy in netadr2.cpp 2022-02-09 17:02:43 +01:00
Amos
a5da2e81bf RCON improvements (see description)
** SERVER **
* Close redundant connections if max sockets have been reached.
* Ban if client keeps spamming without authing first (ignoring message).
* Check for whitelisted address before issuing bans (whitelisted address in ConVar 'sv_rcon_whitelist_address' will never get banned or get its connection terminated.
* Transmit SQVM and DevMsg logs over the wire to the net console.

** NETCON **
* IPv6 support.
* Close connection properly after FIN request.
* Prompt user to reconnect after connection has been terminated instead of closing the application.
* Add proper quit command.

** SDKLAUNCHER **
* Rename to 'launcher.exe' to describe its purpose better. Our logo gets printed nice and large on the console during startup.

** SDK **
* Cleanup.
2022-02-08 16:32:00 +01:00
Amos
c187bed4c5 RCON implementation (see description)
* Fully rewritten protocol agnostic CNetAdr class
* Fully rebuilded legacy CNetAdr class
* Fully rebuilded dual-stack CSocketCreator class
* New project "netconsole" added (lightweight netconsole for RCON)

RCON is still work in progress
2022-02-06 16:48:52 +01:00