11 Commits

Author SHA1 Message Date
Kawe Mazidjatari
28f0df81c6 Fix crash case
Prevent concurrent access to CTextLogger::m_Lines.
Additional cleanup.
2022-06-20 11:01:53 +02:00
Kawe Mazidjatari
1b81f2d1eb Modify CTextLogger
Redact and modify CTextLogger (copy of CTextEditor) to fit logger usage.
Removed most unnecessary methods/code and members.
2022-06-20 10:17:11 +02:00
Kawe Mazidjatari
fed337fbbd Add imgui_logger.cpp
A copy of CTextEditor
2022-06-20 10:14:43 +02:00
Kawe Mazidjatari
f1091fef0e imgui_editor.cpp class rename 2022-06-20 10:05:32 +02:00
Kawe Mazidjatari
20eabe4b8e Update imgui_editor.h 2022-06-19 10:54:11 +02:00
Kawe Mazidjatari
40a0c8878a Rename TextEditor members 2022-06-19 10:51:45 +02:00
Kawe Mazidjatari
0c11011567 Add ImGuiColorTextEdit to project 2022-06-18 23:23:29 +02:00
Kawe Mazidjatari
84fe122e43 Update ImGui lib
Update to 1.87
2022-04-24 20:52:40 +02:00
Amos
a1f96797c0 Console and Browser UX improvements
* Log warnings
* Improve style
* Vector size is now controlled by ConVar instead
* Keep current item in view when console is cleaning up the vector. This doesn't work ideally as its hard to keep track of the current item, and the scroll is a float. In the future it might be better to grab the first vertex of the center line on the console and track that perhaps.
2022-01-22 15:51:09 +01:00
Amos
d4dc9d7c3e Implement new ImGui Input Text flag to move cursor to the end of char buffer 2022-01-17 23:21:19 +01:00
Amos
d5b2e58dae Code base refactor + major performance and readability improvement. Read description for details.
* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable.
* Document most functions with valve style 'Purpose' blocks.
* Rename variables to match the rest of the codebase and Valve's naming convention.
* Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK.

* Obtain globals or pointers directly instead of waiting for runtime initialized data.
* Dynamically search for all functions and globals (this doesn't count for dedicated yet!).
* Initialize most in-SDK variables.

* Move certain prints and other utilities under ConVars to reduce verbosity and increase performance.
* Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future.
* Type global var pointers appropriately if class or type is known and implemented.
* Forward declare 'CClient' class to avoid having 2 'g_pClient' copies.
* Add IDA's pseudo definitions for easier prototyping with decompiled assembly code.

* RPAK decompress Command callback implementation.
* Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\').

* VPK decompress Command callback implementation.
* Move CRC32 ands Adler32 to implementation files.

* Server will print out more details about the connecting client.

* Upgrade ImGui lib to v1.86.
* Don't compile id3dx.h for dedicated.
* Don't compile id3dx.cpp for dedicated
* Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console

* Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors.
* Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up.
* Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
2021-12-25 22:36:38 +01:00