2 Commits

Author SHA1 Message Date
Kawe Mazidjatari
1d48574731 Refactored BuildPropStaticFrustumCullMap (see description)
Redacted most code to only perform operation to obtain studiohdr and staticprop material (read only operation, function does not modify memory used by the original 'v_BuildPropStaticFrustumCullMap()' implementation!)

The new function checks if pointer is within bounds (must stay within .data memory), if this isn't the case, the 'batch' is considered corrupt and function call to 'v_BuildPropStaticFrustumCullMap' won't proceed (note that the loop checks all bodygroups/LOD's of a model, it is possible that one doesn't have corrupt data, but a model where only one of its submeshes culls properly in the level is too much effort to fix as this function is based of disassembled output of the engine implementation, which in it self, comes with its own limitations).

For a better implementation we should proceed fully rebuilding the function (see commented function body).
The current and only problem with this is that it doesn't compute cull data properly (see bsplib.cpp line '222').
2022-05-03 02:37:37 +02:00
Kawe Mazidjatari
8c1dfb50f4 Address class cleanup/improvements
* Move most definitions to implementation file to avoid recompiling whole program for small changes
* Pass strings by reference for where possible.
* Split Module class to dedicated file.
* Add const qualifiers to all eligible methods for address/module class
* Some renaming
2022-04-10 19:59:34 +02:00