Kawe Mazidjatari
5502dcb8f1
Add 'build_id' to crash log
...
Also performed light cleanup.
2022-12-26 23:35:41 +01:00
Kawe Mazidjatari
cd3a80479e
Log system information to the crash file
...
Added:
* CPU brand identifier
* CPU clock speed
* GPU device string
* GPU device state flags
* RAM total (physical/virtual)
* RAM avail (physical/virtual)
2022-12-26 22:00:38 +01:00
Kawe Mazidjatari
23070bd8ce
Reorder 'CCrashHandler' class and add descriptions to functions
2022-12-26 20:33:09 +01:00
Kawe Mazidjatari
b4383478d1
Initial refactor of the CCrashHandler class
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* Fixed recursive call.
* Format file similarly to Respawn's.
* Reduced output code size.
TODO:
* Call crashmsg.exe.
* Add build and system information.
2022-12-26 20:11:37 +01:00
Rika
10c82e7e64
Model fixup ( #91 )
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* fix header, flags, and add rest of major structs
* minor type swap
* bone flags because there are new ones
* forgor this
* Add compressed vector types.
* fix bitfield sizes
* Fix compilation.
Co-authored-by: Marvin D <41352111+IcePixelx@users.noreply.github.com>
Co-authored-by: rexx <67599507+r-ex@users.noreply.github.com>
2022-12-26 01:42:26 +01:00
Kawe Mazidjatari
9ec5b6aabd
Improve formatting for FPU
2022-12-25 22:49:49 +01:00
Kawe Mazidjatari
0a9045f1c7
Fix typo in crash handler
2022-12-25 22:44:07 +01:00
Marvin D
c79f98e4f8
Remove comment on crashhandler.
2022-12-24 16:48:15 +01:00
Marvin D
f9f09bd02a
Limit IMI search to 7.
2022-12-24 16:43:19 +01:00
Marvin D
e24b9b90a5
VEH Clean-up.
2022-12-24 16:41:47 +01:00
Marvin D
22506fa689
Fix VEH.
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* Make sure IsMaterialInternal won't be inlined.
* Fix recurssive VEH throwing.
* Check if IsMaterialInternal caused exception and ignore it.
2022-12-24 16:40:04 +01:00
Marvin D
d1ec3aaf71
Disable VEH till fix.
2022-12-24 13:06:44 +01:00
Marvin D
8506851860
VEH clean up.
2022-12-23 14:06:31 +01:00
Marvin D
bd2cc9f4b3
EXCEPTION_EXECUTE_HANDLER -> EXCEPTION_CONTINUE_SEARCH
2022-12-23 03:19:43 +01:00
Marvin D
37a50c92b8
VectoredExceptionHandler init.
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* Only gets compiled in for release builds.
* Attaches on gamesdk init, so should catch everything on dll setup also.
* Fake PDB parsing still needs to be done.
2022-12-23 02:56:40 +01:00
rexx
3c3e1c46df
Add pak_listtypes command
2022-12-22 21:44:38 +00:00
Marvin D
01724cfaad
vtable.cpp clean up
2022-12-21 15:55:52 +01:00
Marvin D
c071ce2217
Prevent constant ModuleSections_t allocation.
2022-12-20 23:38:45 +01:00
Marvin D
9994491551
RTech_RegisterAsset
2022-12-20 01:03:59 +01:00
Marvin D
185a7ad007
IMaterial::GetShaderGlue info
2022-12-14 20:53:27 +01:00
Marvin D
21f995a37b
remove un-needed include
2022-12-09 01:17:23 +01:00
Marvin D
ef256618f6
CVTableHelper class for easier RE.
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* THIS IS NOT SUPPOSED TO BE USED WITH SHIPPING CODE!
* This is used for a quick way to call virtual functions for reverse engineering and rebuilding big functions, upon successful rebuild, implement needed VTables accordingly.
2022-12-09 01:15:42 +01:00
Kawe Mazidjatari
ebf7bb5e0b
Fix engine bug regarding forcing application borders
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In Respawn's engine, the '-forceborder' command line parameter does the same thing as '-noborder'. '-forceborder' should remove the flags (nand) while '-noborder' should append the borderless flag. This code is an attempt to mitigate the problem. There was not enough bytes to assemble the nand operation for this code path without involving code caves or shifting.
2022-12-06 00:48:11 +01:00
Kawe Mazidjatari
119255b4ff
Const correctness
2022-12-05 00:57:48 +01:00
Kawe Mazidjatari
1021a95068
Merge branch 'SignatureMap' into indev
2022-12-04 14:21:14 +01:00
Kawe Mazidjatari
e9e323f9d4
Add option to disable cache map
...
* Add '-nosmap' command line parameter to disable signature caching.
* Invalidate the cache map after initialization.
* Add const qualifiers where possible.
2022-12-04 14:16:12 +01:00
Kawe Mazidjatari
55b90781ee
Remove experimental CRC implementation in LZHAM
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This implementation was done to calculate buffer CRC on the go, as that was what the VPK file system uses for the file crc's. But it later turned out to be unnecessary, and was never reverted.
2022-12-04 01:33:10 +01:00
Marvin D
c3158b6937
Slight improvements.
...
CModule::GetSectionByName adjustments.
RTech::CreateDXTexture improvements.
2022-12-04 00:01:31 +01:00
Kawe Mazidjatari
10a0a41162
Rename to maintain consistency
2022-12-03 17:40:05 +01:00
Kawe Mazidjatari
e26679f199
Use 'Error' instead when SMap compression failed
2022-12-03 17:27:54 +01:00
Marvin D
e1caeb7eaf
movetype and datamap_t fixes.
2022-12-03 15:42:06 +01:00
Marvin D
cb2bdfe2a2
Update networkvar.cpp
2022-12-03 03:10:20 +01:00
Marvin D
0e12551158
indent
2022-12-03 02:58:34 +01:00
Marvin D
c0c06a14b8
client networkable vars init.
2022-12-03 02:57:11 +01:00
Kawe Mazidjatari
a9e518e2e6
Fix PluginSDK compile errors
2022-12-03 00:08:48 +01:00
Kawe Mazidjatari
5695e3016c
CIOStream: use stf::fstream instead
2022-12-02 22:31:42 +01:00
Kawe Mazidjatari
5903b40f96
Implement LZHAM compression for the signature cache map
2022-12-02 22:14:46 +01:00
Kawe Mazidjatari
b90d6f929c
Finish Signature Cache Map implementation
...
* Fixed bug where the system still added entries after we are initialized (file has already been written to the disk).
* Moved loading logic to CSigCache class.
* Dedicated and Host/Client now have their own cache files.
2022-12-02 12:12:13 +01:00
Kawe Mazidjatari
81fbf9ded7
Finish signature cache map implementation in CModule
2022-12-02 11:10:53 +01:00
Kawe Mazidjatari
c3eba48472
Implement signature cache further into the CModule class
...
Init speeds have been reduced from 1.7 sec (average) to 0.06 sec (average)
2022-12-02 10:37:41 +01:00
Kawe Mazidjatari
783b3dbb5a
Initial working implementation of the Signature Cache Map.
...
Init speeds have been reduced from 1.7 seconds (average) to 0.3 seconds (average)
2022-12-02 00:30:49 +01:00
Kawe Mazidjatari
5513057f53
Pass patterns by const string reference
2022-12-02 00:28:29 +01:00
Kawe Mazidjatari
053f284029
Compute the file size properly
2022-12-02 00:25:28 +01:00
Kawe Mazidjatari
30e360e3b7
Merge branch 'SignatureMap' into ByteMaskToString
2022-12-01 22:47:50 +01:00
Kawe Mazidjatari
f999372f37
Work in progress signature cache map loading and parsing
2022-12-01 22:47:39 +01:00
Kawe Mazidjatari
2501c37044
Globally convert all byte patterns to strings
...
These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
2022-12-01 22:44:55 +01:00
Kawe Mazidjatari
3a4a5a08f8
Add CMemStack class
2022-11-29 00:01:47 +01:00
Kawe Mazidjatari
31a9d1cb25
Update IKeyValuesMemory method string parameter names
2022-11-27 22:13:47 +01:00
Kawe Mazidjatari
3d72d60385
Update IKeyValuesMemory method parameter types
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These have been promoted to 64bit integers as CKeyValuesSystem::m_iMaxKeyValuesSize has been changed a 64bit
2022-11-27 22:12:30 +01:00
Kawe Mazidjatari
806f2514db
Add new method to IKeyValuesSystem class
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This is a new virtual method introduced in Respawn's engine.
2022-11-27 21:57:17 +01:00