3500 Commits

Author SHA1 Message Date
Kawe Mazidjatari
430b2877ad Cleanup/add some comments 2024-04-05 18:27:10 +02:00
Kawe Mazidjatari
7c3d093c53 Protobuf: check version on startup
Properly check as per documentation.
2024-04-05 18:27:10 +02:00
Kawe Mazidjatari
6ac609f66e Squirrel: add functionality to register enums 2024-04-05 18:27:09 +02:00
Kawe Mazidjatari
f67d8e87b1 Tier1: use template index type for memory allocation
For CUtl* classes: use the index type rather than just ssize_t, this will throw compile warnings for code that constructs a CUtl* object allocating more memory than the index type allows (e.g. allocating UINT16_MAX while the index type has been set to UINT8_MAX).
2024-04-05 18:27:09 +02:00
Kawe Mazidjatari
582ec3791e Tier1: fully implement CUtlSymbol(*)
The class has been modified to match the implementation of the engine, the only modifications done were changing size types, so they compile to the correct size based on the platform (in case of the GameSDK project, this will be 64 bits).
2024-04-05 18:26:04 +02:00
Kawe Mazidjatari
615598c1b9 Tier0: implement CThreadSpinRWLock
Implementation matches that of the game executable, this will be used for CUtlStringTableMT.
2024-04-05 18:26:04 +02:00
Kawe Mazidjatari
4e96239e0f Engine: datablock sender cleanup
Mark cvar net_compressDataBlockLzAcceleration static.
2024-04-05 18:26:04 +02:00
Kawe Mazidjatari
7f4ab752b2 Engine: server bulk ban check bug fixes
If the code was ran in the main thread, it would never fire the actual check logic. This patch changed the code so it would always fire from the start of the frame. Also fixed a memory leak that occurred when passing in an external banned list to SV_CheckClientsForBan (previously, 'SV_CheckForBan'); the code always allocated a new banned list, but only freed it if no external banned list was provided. This patch changed the code so it only allocates it if no external one is provided.
2024-04-05 18:26:04 +02:00
Kawe Mazidjatari
a4d04c9357 ImGui: fix server visibility bug
If host status is set to offline after the server is launched, the browser would continue to broadcast the server. This patch makes sure that if the visibility has been set to offline, the server would no longer be broadcasted to the master server.
2024-04-05 18:26:04 +02:00
Kawe Mazidjatari
b8178e9299 NetworkSystem: fix numerous issues
This patch splits host logic from CServerListManager. CServerListManager is actually meant for the client to manage the server list to which the client could connect to. The hosting logic has been moved to the new CServerHostManager class.

Previously, we stored all the hosting details in CServerListManager, with connection criteria in CPylon, this data has been moved over to CServerHostManager as well.

Previously, we also needed a mutex to access the server host data, function HostState_KeepAlive() has been refactored to the point this mutex is no longer necessary as the only threaded process is the actual request, the rest is being applied in the main thread. We also now only construct a NetGameServer_t struct if we actually plan to host.

Access to CPylon::m_Language is now also protected by a mutex, as the change callback of cvar 'language' and the threaded method 'CPylon::QueryServer()' are competing for access.
2024-04-05 18:24:36 +02:00
Kawe Mazidjatari
ffdfb56c30 ImGui: constify local variable 2024-04-05 18:24:36 +02:00
Kawe Mazidjatari
91c878c719 ImGui: properly attach autocomplete suggest window to console
Make sure the autocomplete suggest window is always behind the console window with nothing in between. Previously, the server browser or modal panel ended up between the autocomplete suggest window and console window if the console was focused after the browser was invoked and moved partially on top of the console.
2024-04-05 18:24:35 +02:00
Kawe Mazidjatari
2637ecc641 ImGui: add render frame stage and scope mutex 2024-04-05 18:24:35 +02:00
Kawe Mazidjatari
d11718a956 ImGui: slightly improve cursor scrolling
Add +1 on the right to prevent the cursor from getting under the perimeter, also add note for when feedback loop issue is fixed to accommodate for scrollbar when scrolling.
2024-04-05 18:24:35 +02:00
Kawe Mazidjatari
431621a1cc ImGui: constify local variables 2024-04-05 18:24:35 +02:00
Kawe Mazidjatari
bd797a92db ImGui: fix cursor scrolling bug
* Fix bug where moving cursor all the way to the top + little bit, and then moving below will also scroll the text position below (cursor sticked to top rect).
* Fix bug where cursor skipped a column when moving it past the right perimeter of the console.
2024-04-05 18:24:35 +02:00
Kawe Mazidjatari
3273b7112c ImGui: better name for blinker timer in logger 2024-04-05 18:24:35 +02:00
Kawe Mazidjatari
bfc985ea79 Engine: fix return value for game wndproc
Should return LRESULT, not int.
2024-04-05 18:24:35 +02:00
Kawe Mazidjatari
7dbf4133ee ImGui: remove extraneous window flag
No flags needed here, just pass ImGuiWindowFlags_None.
2024-04-05 18:24:35 +02:00
Kawe Mazidjatari
a0c995c08a ImGui: make imgui flags constants instead 2024-04-05 18:24:34 +02:00
Kawe Mazidjatari
b2481247c0 ImGui: fix server browser list clipper and pass filter bug
Filter results first before clipping them.
2024-04-05 18:24:34 +02:00
Kawe Mazidjatari
5de3738d0c ImGui: always rebuild summary text on input text change
This fixes corner case bugs like selecting currently entered text, and deleting it at once. If we happen to show a ConVar's value, and do the mentioned action, it wouldn't clear it as "if (iData->BufTextLen)" won't satisfy.
2024-04-05 18:24:34 +02:00
Kawe Mazidjatari
6d3bd818e1 ImGui: move summary text above input text
The pass filter has some features (including, or excluding with the '-' prefix), but this isn't very clear. Added the original 'usage' text back, which caused the following issue: the summary text (showing how many history items, or the currently selected convar's current value/default value) would clip outside the console window on ConVar's that had larger string values, like URL's. The summary text has been moved to just above the input text field to fix this issue. This patch also contains some slight improvement to styling of the console.
2024-04-05 18:24:34 +02:00
Kawe Mazidjatari
ea7a377814 ImGui: pad last button in server browser correctly
Previously, it would clip with the resize handle due to commit eda8048a982f88611710bcded1d2245e9d42d95e
2024-04-05 18:24:34 +02:00
Kawe Mazidjatari
56feb56998 ImGui: clip server listings if they exceed rect
Use ImGuiListClipper to clip anything not visible.
2024-04-05 18:24:34 +02:00
Kawe Mazidjatari
fda018785e ImGui: upgrade backend to 1.90.4 as well
This wasn't committed, but was supposed to be part of commit 7f6846a3
2024-04-05 18:24:34 +02:00
Kawe Mazidjatari
a59b704384 ImGui: don't use textures for autocomplete if the loading failed
Otherwise the indices will be incorrect and will cause undefined behavior.
2024-04-05 18:24:34 +02:00
Kawe Mazidjatari
c6edc47c18 ImGui: console and browser code style refactor
Made the style of the code more consistent. Not much logic-wise had changed during the refactor, but there are some.

Console:
* Removed m_bSuggestUpdate and the logic bound to it, this var was never set and the logic was never used. This was the initial workaround for resetting the autocomplete selection pos to kPark (-1), but this is currently done in a more mature way, but the old code was never removed
* CreateSuggestionsFromPartial() (previously, FindFromPartial()) would break if a ConCommand/ConVar was found that was already added in the list. Although this is an engine/sdk level bug, we shouldn't stop iterating there. Added an assert instead and made the loop continue.
* Removed member m_bCopyToClipBoard, this was used to check if the copy button was pressed, to copy the text the next frame. The copy now happens directly in the site of the Copy button which is a better approach.
* Due to the changes with removing m_bCopyToClipBoard, the mutex for m_colorTextLogger is now released right after rendering the color text to fully minimize blocking time between other threads.

Browser:
* Moved ImGui::Begin() call from RunFrame() to DrawSurface(), it fits better there and we can now also return false if the frame didn't render.
* Improved the "Broadcasting" text formatting when server browser is hosting and broadcasting without a server token (public server).

Both:
* Added virtual Shutdown() method.
2024-04-05 18:24:33 +02:00
Kawe Mazidjatari
264c104b09 ImGui: properly implement shift select
The new method wraps around perfectly when the new selection positions overlap each other. This patch also fixes the shift selection drifting when lines are getting deleted.
2024-04-05 18:24:33 +02:00
Kawe Mazidjatari
6f158811e6 ImGui: fix logger not moving end interactive + reduce duplicate code
Only the start interactive was moved if lines were deleted to clamp the vector size. Also fixed the code so the interactives always move if lines get deleted from before their positions, instead of "if" only the mouse is held down.
2024-04-05 18:24:33 +02:00
Kawe Mazidjatari
1f8cd45626 ImGui: make config singleton static
Avoid indirection, also deduplicate common style var assignments.
2024-04-05 18:24:33 +02:00
Kawe Mazidjatari
828e96a74a ImGui: improve autocomplete window size
Use convars to determine the size, by default the width is the same size as the input text bar. The height has also been increased with 90f (shows 12 elements now, this fits perfectly when the game is launched with default options). Also properly clamp the autocomplete window
2024-04-05 18:24:33 +02:00
Kawe Mazidjatari
ead3634a01 ImGui:: correctly calculate item width
Fixed bug where changing the server browser causes the alignment of the buttons with the right side border to mess up.
2024-04-05 18:24:33 +02:00
Kawe Mazidjatari
26b99359d6 ImGui: fix console input suggestions bug
Don't draw the suggestions window if the console has been collapsed.
2024-04-05 18:24:33 +02:00
Kawe Mazidjatari
44d663bf1c ImGui: cleanup and improvement to surface implementation
* Properly run fade in-out animations
* Make common methods/members shared
* Remove extraneous SDK thread
2024-04-05 18:22:56 +02:00
Kawe Mazidjatari
bddde13b06 ImGui: use Dear ImGui API for the cursor render blinker 2024-04-05 18:19:41 +02:00
Kawe Mazidjatari
405a16d982 ImGui: fix regression in logger after improving cursor selections
If you triple click a line in the logger, the selection mode will be set to SelectionMode::Line, however, when we drag with the mouse, the selection remain on SelectionMode::Line, causing the cursor to be stuck, which breaks the ability to scroll select. Mode must be set to normal during dragging.
2024-04-05 18:19:41 +02:00
Kawe Mazidjatari
71f151397a ImGui: initialize newly added member vars and fix scrolling regression
The types should be floats instead of ints, the compiler actually compiled it as ints after changing to ImCeil. Made vars of correct type and removed extraneous casts.
2024-04-05 18:19:41 +02:00
Kawe Mazidjatari
aa54b17385 ImGui: reset horizontal scroll position when command has been submitted
Small UX improvement.
2024-04-05 18:19:41 +02:00
Kawe Mazidjatari
ef6cd5e444 ImGui: add ability to reset horizontal scroll position
This allows us to reset the horizontal position only when an user submitted a console command in the text box. We don't want to reset the horizontal position if new lines are added since user could still be reading text that is otherwise clipped away.
2024-04-05 18:19:40 +02:00
Kawe Mazidjatari
c80d6eb0d2 ImGui: fix bug in CTextEditor::IsHandleMouseInputsEnabled
Returned the incorrect value, should've returned m_bHandleMouseInputs.
2024-04-05 18:19:40 +02:00
Kawe Mazidjatari
17a735d876 ImGui: add 'ImGuiWindowFlags_NoNavInputs' to console logger
Prevent the logging view area from moving within the console window.
2024-04-05 18:19:40 +02:00
Kawe Mazidjatari
56b73af57d ImGui: add multiple fixes and improvements
Add some selection improvements from maintained version at https://github.com/santaclose/ImGuiColorTextEdit.

patch contains:
* advance cursor to end of selection
* add shift + mouse select
2024-04-05 18:19:40 +02:00
Kawe Mazidjatari
dac0ab4d99 ImGui: fix right move
Ctrl + arrow should move to word end, not next word. This also fixes a bug where it would index into into the second character when the line end gets reached.
2024-04-05 18:19:40 +02:00
Kawe Mazidjatari
197772e5f7 ImGui: fix logger not showing horizontal scrollbar when text clips 2024-04-05 18:19:40 +02:00
Kawe Mazidjatari
db2b42cb03 ImGui: heavy optimizations to text logger (WIP)
This code originated from an imgui code editor, where it would make sense to have per-character colors. But for the console, we only ever do 1 color per line. Just store the string and one color instance, this also allows us to just take the string instead of manually reconstructing it which is very slow. The code now also only stores 32bits for color (per line) instead of 128 bits (ImVec4) as we only ever need to convert it once.

As a result, a bunch of rendering code could be dropped, and the pass filter is now also very fast as we don't need to reconstruct the string to check for the filter, we just pass a char* in which doesn't cost any perf.
2024-04-05 18:19:40 +02:00
Kawe Mazidjatari
23a3c8fc00 Engine: make task queue singleton static
Compile it as static object & renamed to more correct names. Also made the integral type for frame delay an unsigned int instead
2024-04-05 18:19:39 +02:00
Kawe Mazidjatari
85c7db410d ImguiSystem: properly implement ImGui and fix several bugs
Moved implementation to dedicated class 'CImguiSystem' with the following changes:

* Added mutex for ImGui_ImplWin32_WndProcHandler(), the window proc is ran from a different thread than CImguiSystem::SampleFrame() is being called from. Needs a mutex as both functions interact with the input queue list.

* Added init stages for debugging and preventing the system from running certain parts of the code if a certain stage hasn't been reached yet.

* NULL out ImGuiContext::ConfigNavWindowingKeyNext , we don't need any nav window shortcuts as users don't need then in-game, and it also interferes with certain key binds some users have.

* CImguiSystem::SampleFrame() (previously ImguiSystem_SampleFrame()), is now being called from CMaterialSystem::SwapBuffers(), as that function is called from the main thread while also getting updated during level loads/etc, so instead of switching between 2 static buffers for as long as the levels are being loaded, we imgui updates properly too and directly swap afterwards.

* Removed hack in CGame::WindowProc() where we would only run windowproc if we aren't shutting the game down. This was needed as there was a chance of a crash at some rare cases, but this was simply due to a missing mutex which has been addressed and fixed as of this commit.

* Lock mutex during init and shutdown.
2024-04-05 18:19:39 +02:00
Kawe Mazidjatari
bd71f4b221 Loader: link to Tier1
Needed for strtools.
2024-04-05 18:19:39 +02:00
Kawe Mazidjatari
32c2c903e5 Pylon: mark convars 'FCVAR_ACCESSIBLE_FROM_THREADS' 2024-04-05 18:19:39 +02:00