9 Commits

Author SHA1 Message Date
Kawe Mazidjatari
5b9b0164b1 Remove 'bool* is_tf2' from class 'Sample' 2022-07-20 16:44:28 +02:00
Kawe Mazidjatari
7481cefd78 Ability to load navmeshes from game directory
Load navmeshes from '..\\maps\\navmesh\\' first before attempting to load from root.
2022-07-20 15:21:21 +02:00
Kawe Mazidjatari
e5f445e9c8 NavEditor cleanup
Moved functions and structures to their own files.
2022-07-20 15:07:51 +02:00
Kawe Mazidjatari
9f27b58f95 Improve struct member naming consistency
Improved alignment of class 'Sample' and improved naming consistency.
2022-07-18 19:32:36 +02:00
Kawe Mazidjatari
31b95f41e8 Don't initialize SDL when running naveditor from the commandline
+ some additional cleanup.
TODO: get logging working on command line
2022-04-22 02:33:26 +02:00
Amos
7cd73893f4 Build navmesh files to game directory
And additional compiler improvements
2022-03-13 22:20:02 +01:00
Amos
3cf36b5d61 Increase compile performance even more for NavMesh Editor
Cleaned up redundant includes
Reordered required ones
2022-03-13 03:00:07 +01:00
Amos
b3f064d009 Create precompiled header for NavMesh Editor and restructure project filter 2022-03-13 02:22:55 +01:00
Amos
d71b949468 Add Recast & Detour navmesh editor to SDK 2022-03-13 01:15:52 +01:00