Fix syntax error on page protection flags check when determining whether we encountered a return address. Also limit the amount of dynamic memory allocation calls, offer a large enough static buffer where we can just write into when we crash without needing to alloc or realloc anything. Also removed some hacky code like the whitelist set, and made the module handle array static into the class as well. The CrashHandler singleton is now a static class instance.
This occurs when the game's unhandled exception handler is getting called after ours. both will create a crashmsg process. This happened as CCrashHandler::End() was called before the in-game exception filter was fired, and therefore CCrashHandler::Handled would return false, and this fire the in-game exception filter. This commit removes the additional check, we just use our vectored exception handler entirely over the game's one, as this one captures everything an unhandled exception handler will capture, and more. The 'Handled' function/fields in CCrashHandler have been renamed to 'Handling', as this is a more appropriate name.
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).
TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.
Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!