9 Commits

Author SHA1 Message Date
IcePixelx
19737af4d0 Cleaned up the token implementation, fixed crash vectors. 2021-07-31 16:09:48 +02:00
alexsandulescu
550277334c TEMPORARY STORING PRIVATE SERVERS ICON IN CHAR ARRAY I KNOW IT LOOKS LIKE SHIT BUT IMMA DO RESOURCES AT SOME POINT OKAY? 2021-07-26 22:55:57 +03:00
alexsandulescu
a6e88f62d5 Initial UI design for private servers connect 2021-07-24 20:37:26 +03:00
IcePixelx
b3d5b5c2ad Switched to precompiled headers, compile time is very fast now. 2021-07-19 15:45:42 +02:00
Amos
3fa766f730 Set persistent var for all players on connect
And separate serverbrowser from gameconsole
2021-07-19 04:05:54 -07:00
Amos
62a0b5cebb Improvements to GameConsole class
* Improvements to GameConsole quality

* Add post-build events for renaming release executables to allow debugging "Debug" and "Release" from the same install

* Segmentate codeblocks for easier reading and scrolling
2021-06-17 17:07:26 -07:00
Amos
cb0e72fc0a Forward console output to in-game console
Light cleanup. Hook RSON loading for debugging and improvements for console overlay.

TODO: fix thread lock on concomand execute from Present(..)
2021-06-16 16:43:03 -07:00
Amos
d424c75081 Refactor D3DX11 hook + implement ResizeBuffer handler
Destroy/release objects and recreate render view target on resolution change of the application
2021-06-16 16:12:53 -07:00
Amos
21bc365a71 Add prototype DirectX hook implementation
/* PROTOTYPE */
2021-06-14 17:56:53 -07:00