10 Commits

Author SHA1 Message Date
Kawe Mazidjatari
31b95f41e8 Don't initialize SDL when running naveditor from the commandline
+ some additional cleanup.
TODO: get logging working on command line
2022-04-22 02:33:26 +02:00
Kawe Mazidjatari
5a2cbaf40a Increase max tiles (hack)
Hack, but it does work properly, even on tiles which are using ID's larger pre-commit (non-generated area's).
2022-03-24 02:07:56 +01:00
Kawe Mazidjatari
9b33e1b94e Fix more debugdraw 2022-03-19 12:56:22 +01:00
Kawe Mazidjatari
35ad8554a5 Somewhat correct working navmesh
The reachability table needs to be figured out still. The issue should be very small, but at the moment I do not have time for it.

The pointer to the table, and table pointers to data is correct, however, not a single poly is ever getting marked as 'reachable' (0xffffffff). This could be either within recast itself (see build_link_table() and set_reachable() functions), or the way the engine parses the data. The function that determines whether poly is reachable is located at '0x140F448E0'
2022-03-18 03:14:07 +01:00
Amos
7e24c31e94 Forgot this one 2022-03-16 01:36:57 +01:00
Amos
243c5e4af7 Fix cylinder debug draw 2022-03-16 01:33:58 +01:00
Amos
7cd73893f4 Build navmesh files to game directory
And additional compiler improvements
2022-03-13 22:20:02 +01:00
Amos
3cf36b5d61 Increase compile performance even more for NavMesh Editor
Cleaned up redundant includes
Reordered required ones
2022-03-13 03:00:07 +01:00
Amos
b3f064d009 Create precompiled header for NavMesh Editor and restructure project filter 2022-03-13 02:22:55 +01:00
Amos
d71b949468 Add Recast & Detour navmesh editor to SDK 2022-03-13 01:15:52 +01:00