9 Commits

Author SHA1 Message Date
Kawe Mazidjatari
700bb48494 Fix compiler error 2022-12-28 15:38:34 +01:00
Kawe Mazidjatari
d2fc2405c3 Add ability to whitelist return addresses from exception filter
Programmer could add and remove whitelisted addresses. If an exception occurs, the system checks the callstack up to 'MAX_IMI_SEARCH' frames (defined in CCrashHandler), and returns true if found (returning early with 'EXCEPTION_CONTINUE_SEARCH' so we use whatever exception handler is set for this particular case), false otherwise.
2022-12-27 23:08:59 +01:00
Kawe Mazidjatari
57c71b8ee4 Log loaded module information (base and base+imageSize) 2022-12-27 14:12:46 +01:00
Kawe Mazidjatari
3f5102cc6f Detect possible return address in callstack
Also increased the number of frames to capture from 60 to 128, and skipped the last 2 frames.
2022-12-27 13:19:57 +01:00
Kawe Mazidjatari
7dfef9c9c8 CCrashHandler and logging improvements
* CCrashHandler now calls the crashmsg executable to display the error to the user.
* Logs are now placed into directories named to the current time to avoid overwriting them or having 2 instances of the game writing to the same logs.
2022-12-27 02:28:43 +01:00
Kawe Mazidjatari
5502dcb8f1 Add 'build_id' to crash log
Also performed light cleanup.
2022-12-26 23:35:41 +01:00
Kawe Mazidjatari
cd3a80479e Log system information to the crash file
Added:
* CPU brand identifier
* CPU clock speed
* GPU device string
* GPU device state flags
* RAM total (physical/virtual)
* RAM avail (physical/virtual)
2022-12-26 22:00:38 +01:00
Kawe Mazidjatari
23070bd8ce Reorder 'CCrashHandler' class and add descriptions to functions 2022-12-26 20:33:09 +01:00
Kawe Mazidjatari
b4383478d1 Initial refactor of the CCrashHandler class
* Fixed recursive call.
* Format file similarly to Respawn's.
* Reduced output code size.

TODO:
* Call crashmsg.exe.
* Add build and system information.
2022-12-26 20:11:37 +01:00