25 Commits

Author SHA1 Message Date
Kawe Mazidjatari
41f801365a CConsole: fixed color bug when missing newline
* Fixed bug where the in-game console could not color the line when no newline was found.
* Changed behavior to only newline when: '\n' has been found, or the context has changed (using a print without newline will continue to print on the same line in the console).
* Pass ImVec4 parameter in 'CTextLogger::InsertTextAt' by reference.
2022-09-19 20:21:18 +02:00
Kawe Mazidjatari
a3027a8fd1 Upgrade Dear ImGui from 1.87 to 1.88
Upgrade includes all the modifications we brought to the library (SetWindowScrollX/Y, autocaret end, mouse state adjustments for game, highlight around input selection, hotkeys, etc..).
2022-09-02 02:22:39 +02:00
Kawe Mazidjatari
45c147087a Fixed console logger selection while mutating entries bug
* Fixed bug where attempting to select text, while auto scroll is disabled, and entries are being removed, while entries are also being added, causes the start of the selection to not adjust with the number of lines being removed, which then causes it to move with the deletion.
2022-08-30 22:54:34 +02:00
Kawe Mazidjatari
3414a2cd2c ImGui panel improvements
* Eliminated all forms of concurrency for CConsole logger.
* Used enum for determining which theme user loaded (DEFAULT, LEGACY, MODERN).
* Fixed issue where browser panel doesn't have the same frame padding as the console for the modern theme.
* Fixed issue where the history items count shows number higher than maximum until updated (updates vector before displaying, else this happens in g_pConsole->RunTask which is the operation that happens before we add new elements to the vector, thus showing the wrong count as this size is getting corrected the next frame after we painted, we don't update the summary each frame for performance reasons).
2022-08-22 01:10:18 +02:00
Kawe Mazidjatari
52e19e9ad6 Single-thread the game console
Run all task in the same thread used to run the browser/console frame and remove all mutexes.
2022-08-20 01:48:42 +02:00
Kawe Mazidjatari
98c43fd6c1 Rename CConLog to ConLog_t 2022-06-26 17:40:02 +02:00
Kawe Mazidjatari
efe71fbe24 ImGui console UX improvements
* Fixed click-through parent window.
* Keep selection position when lines get cleared.
* Keep cursor position when lines get cleared.
* Ensure cursor visibility when dragging cursor outside rect.
* Falter free scrolling in autocomplete window.
* Falter free scrolling in logging window (window no longer stutters when lines get cleared).
2022-06-26 16:47:00 +02:00
Kawe Mazidjatari
d7a004a0eb Fixed bug where auto-scrolling occasionally gets disabled
Issue happened when scrolling back, most of the time it will work, but there is always jitter in the first frame after the change which could result in ImGui::GetScrollY() <= ImGui::GetScrollMaxY() resulting in auto-scroll disable.
Only scroll back if ImGui::GetScrollY() <= ImGui::GetScrollMaxY() and always reset value of CConsole::m_nScrollBack.
2022-06-24 18:28:26 +02:00
Kawe Mazidjatari
cdc32531eb Prevent selection in console when scrollbar is active
Fixed issue where scrolling with the scrollbar would select text whilst sliding.
Improved UX by not showing the text edit cursor when scrollbar is hovered.
2022-06-24 17:43:50 +02:00
Kawe Mazidjatari
add5c577ff Improve ImGui theme system
-imgui_theme "modern" = Respawn theme.
-imgui_theme "legacy" = Valve theme.
No args = default theme.
2022-06-24 12:22:04 +02:00
Kawe Mazidjatari
145b5dcd13 CTextLogger cleanup
Reordered structure.
Use C++ style casts.
changed m_flLastClick (float) to double.
2022-06-22 00:33:12 +02:00
Kawe Mazidjatari
76ec4b8f4a Improve console scrolling
Moved auto scrolling logic to CTextLogger.
Removed redundant code in CTextLogger.
Added bool param to CTextLogger::RemoveLine to determine whether or not to lock the mutex (internal operations should not lock).
Fixed issue where scrolling with cursor is not possible when auto-scroll is set or ScrollY is towards its max.
Fixed copy button (copy all text in console via GUI, ctrl + a - ctrl + v alternative).
2022-06-21 23:25:15 +02:00
Kawe Mazidjatari
da299a002c Reimplement text filter
Could be better at some point, currently removes anything not matching criteria resulting in gaps.
But on the other side it might be good as the location of all occurrences are known (should make it easier to see when it is logged during the process).

Revisit in the future.
2022-06-20 20:21:52 +02:00
Kawe Mazidjatari
f52bfb139e Remove m_bReadOnly from CTextLogger
User can't modify the log text, it can only be modified through code.
2022-06-20 13:23:11 +02:00
Kawe Mazidjatari
28f0df81c6 Fix crash case
Prevent concurrent access to CTextLogger::m_Lines.
Additional cleanup.
2022-06-20 11:01:53 +02:00
Kawe Mazidjatari
1b81f2d1eb Modify CTextLogger
Redact and modify CTextLogger (copy of CTextEditor) to fit logger usage.
Removed most unnecessary methods/code and members.
2022-06-20 10:17:11 +02:00
Kawe Mazidjatari
fed337fbbd Add imgui_logger.cpp
A copy of CTextEditor
2022-06-20 10:14:43 +02:00
Kawe Mazidjatari
f1091fef0e imgui_editor.cpp class rename 2022-06-20 10:05:32 +02:00
Kawe Mazidjatari
20eabe4b8e Update imgui_editor.h 2022-06-19 10:54:11 +02:00
Kawe Mazidjatari
40a0c8878a Rename TextEditor members 2022-06-19 10:51:45 +02:00
Kawe Mazidjatari
0c11011567 Add ImGuiColorTextEdit to project 2022-06-18 23:23:29 +02:00
Kawe Mazidjatari
84fe122e43 Update ImGui lib
Update to 1.87
2022-04-24 20:52:40 +02:00
Amos
a1f96797c0 Console and Browser UX improvements
* Log warnings
* Improve style
* Vector size is now controlled by ConVar instead
* Keep current item in view when console is cleaning up the vector. This doesn't work ideally as its hard to keep track of the current item, and the scroll is a float. In the future it might be better to grab the first vertex of the center line on the console and track that perhaps.
2022-01-22 15:51:09 +01:00
Amos
d4dc9d7c3e Implement new ImGui Input Text flag to move cursor to the end of char buffer 2022-01-17 23:21:19 +01:00
Amos
d5b2e58dae Code base refactor + major performance and readability improvement. Read description for details.
* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable.
* Document most functions with valve style 'Purpose' blocks.
* Rename variables to match the rest of the codebase and Valve's naming convention.
* Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK.

* Obtain globals or pointers directly instead of waiting for runtime initialized data.
* Dynamically search for all functions and globals (this doesn't count for dedicated yet!).
* Initialize most in-SDK variables.

* Move certain prints and other utilities under ConVars to reduce verbosity and increase performance.
* Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future.
* Type global var pointers appropriately if class or type is known and implemented.
* Forward declare 'CClient' class to avoid having 2 'g_pClient' copies.
* Add IDA's pseudo definitions for easier prototyping with decompiled assembly code.

* RPAK decompress Command callback implementation.
* Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\').

* VPK decompress Command callback implementation.
* Move CRC32 ands Adler32 to implementation files.

* Server will print out more details about the connecting client.

* Upgrade ImGui lib to v1.86.
* Don't compile id3dx.h for dedicated.
* Don't compile id3dx.cpp for dedicated
* Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console

* Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors.
* Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up.
* Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
2021-12-25 22:36:38 +01:00