12 Commits

Author SHA1 Message Date
Kawe Mazidjatari
cfa2172322 Undo CUtlBuffer::ParseToken patch
The bug was only reproduced on the compiled implementation in the game executable. The CUtlBuffer::ParseToken implementation in the SDK did not bug on the same input string. More research is required, and a possible good fix would be to just hook and replace the game's implementation with that of the SDK.
2023-06-23 00:27:24 +02:00
Kawe Mazidjatari
4969a84030 Fix desync in CUtlbuffer::ParseToken
The if statement comparing 'nLen' with 'nMaxLen' increments 'nLen' first at all times, but the statement below that checks the delimiters seeks -1 from current pos, causing a desync. This could result in reading arbitrary memory on certain strings. This fix also fixes the useless need to 'snag' the delimiters from tokens.
2023-06-07 21:21:55 +02:00
Kawe Mazidjatari
d809a9f633 Use PCH generated from VPC globally
This reduced output code size with 40KiB, improved compile times and appeared to improve runtime performance as well.
2023-05-14 02:10:17 +02:00
Kawe Mazidjatari
ee636477ce Uncomment
Header file exists, but is stubbed; uncomment.
2023-05-11 21:35:54 +02:00
Kawe Mazidjatari
f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00
Kawe Mazidjatari
1d04f837f8 Fix many high level compiler warnings
* Put initializer values inside brackets.
* Put logical AND conditions within parentheses.
* Put assignments within conditional statements within parentheses.
* Mark unused variables as such to suppress compiler warnings.
* Fix vftable shadow warnings caused by ConVar::CreateInternal (does not implement, only interface. Renamed to yield desired behavior).
* Fix 'never' initialized class members for 'CCVarIteratorInternal'.
* Return values in interface vftables that cannot be pure virtual.
2023-04-08 19:00:28 +02:00
Kawe Mazidjatari
b0d2665550 /W4: Fix compiler compatibility
Clang doesn't support function-style casts with types containing a space.
2023-04-02 17:34:42 +02:00
Kawe Mazidjatari
bae2e0a99c /W4: Fix implicit type conversion warnings
Explicitly convert them to avoid any warnings or potential bugs.
2023-04-02 17:23:53 +02:00
Kawe Mazidjatari
837f53ccb7 Promote CUtlBuffer size types to 64bits
In the engine, all these seem to be 64bits as well as the members are 64bits.
2023-02-12 17:54:15 +01:00
Kawe Mazidjatari
1371bb1f38 Fix typo 2022-12-26 17:01:14 +01:00
Kawe Mazidjatari
4ba88963ff Fix bugs and many compiler warnings
* Promoted size types in CUtlBuffer to int64.
* Fixed bug where CUtlBuffer::GetPtr returns a 64bit pointer that was promoted from a 32bit integral type.
* Use int64/size_t for anything strlen, pointer subtraction, etc..
* Removed invalid structure alignment declarations.
2022-11-24 15:41:52 +01:00
Kawe Mazidjatari
843cc6f4ca A more complete implementation of the CUtlBuffer class
Added the implementation file and changed more methods to be 64 bit.
2022-11-22 08:57:33 +01:00