554 Commits

Author SHA1 Message Date
Kawe Mazidjatari
97fb3fd8d4 Also lock the upgrade error behind already known bad model handles
Reduce console verbosity
2022-04-30 05:06:59 +02:00
Kawe Mazidjatari
a496254b93 Add mutex for CMDLCache methods
Als fall back to old GatherProps when at least one model is replaced with mdl/error.rmdl as the new GatherProps function does not support this yet.
2022-04-30 03:30:16 +02:00
PixieCore
73dd49e8d1 Start processing of unknown commands print.
* UserMessages need to be properly read like in sub_14028E890
* Started building bf_read
* Clean up will follow later.
2022-04-30 03:00:24 +02:00
Kawe Mazidjatari
1bf7b96641 Only print out missing models once
Don't print duplicated
2022-04-29 22:46:37 +02:00
Kawe Mazidjatari
7441bf156b Return proper studio hardware for mdl/error.rmdl
Now mdl/error.rmdl draws properly
2022-04-29 22:11:35 +02:00
Kawe Mazidjatari
192f9b4a9b Fixup pattern for P_DrawWorldMeshes 2022-04-29 22:07:30 +02:00
Kawe Mazidjatari
d569d58378 Made missing model error handling more robust 2022-04-29 21:05:26 +02:00
Kawe Mazidjatari
30ce3e949f Add ConVar's and hooks for disabling the rendering of world brush entity
This is mainly for development only and in the event so many models/textures/shaders are missing, the engine would effectively crash otherwise (if some of these aren't disabled).
2022-04-29 20:12:54 +02:00
Kawe Mazidjatari
827641b9b1 Early working implementation of the 'mdl/error.rmdl' fallback
Only works for prop_static (for the time being)
Only works for the S3 game_dll.

In order to get this to work: you must set 'old_gather_props' to nun-null and (for certain maps) perform the patch to prevent the frustum culling code to deref a bad pointer (see command 'opcodes test').
2022-04-29 18:25:54 +02:00
Kawe Mazidjatari
3cb4976c23 Start or 'mdl/error.rmdl' fallback implementation (see description)
In 'datacache/mdlcache.cpp' the function 'CMDLCache::FindMDL' attempts to find 'mdl/error.rmdl' and assigns the studiohdr and handle to the members of CMDLFallback.

In 'CMDLCache::FindUncachedMDL' we check if a model exists, if a model does not exist, we replace the studiohdr with the one of error.rmdl we stored in the CMDLFallback structure.

This does actually work (on the dedicated server it doesn't crash at all!), but on the client it crashes when trying to gather props (right before rendering), setting the ConVar* 'old_gather_props' does interesting things (check IDA around this ConVar*). setting this to 1 causes it to crash in another CMDLCache method when trying to deref something in the global cache pool.

This method is easy to rebuild. I will do this soon and attempt to return error.rmdl parts from here as well if results are null (this might actually just work).

Leaving 'old_gather_props' to 0 causes it to crash in the middle of the function which is supposed to gather the props the 'new' way.

The gather props functions are kind of daunting

NOTE: Currently only confirmed to work somewhat properly on the dedicated server for prop_static. prop_dynamic is unconfirmed. And (almost?) works on the client.
2022-04-29 05:30:06 +02:00
PixieCore
1ea4dd6163 Moved SVC_Print::Process to a class method.
* Virtual Method Swap also points to the class method now with some dodgy memory dereferencing.
2022-04-27 18:42:49 +02:00
Kawe Mazidjatari
3736d71bb1 Implement 'net_encryptionEnable' ConVar
This ConVar governs the use of encryption on game packets.
Also removed 'net_toggletrace' ConCommand and added 'net_tracePayload' ConVar as we can no longer hook on-demand as we bound the encryption parameter of the function to a ConVar.
2022-04-27 18:22:08 +02:00
PixieCore
a874d086cb Some defines for clientsdk compilation. 2022-04-27 16:48:18 +02:00
PixieCore
867072e814 SVC_Print::Process will print the server message to console now.
* Added new function to CMemory allowing you to hook a virtual method from a virtual method table.
* Added SVC_Print Class
* Hooked SVC_Print::Process and print the messages the server sends.
*!! Still needs verification for earlier seasons.
2022-04-27 16:29:14 +02:00
Kawe Mazidjatari
6ff10228ee Fix incorrect color code
Added FCVAR_DEVELOPMENTONLY | FCVAR_HIDDEN and fixed FCVAR_DEVELOPMENTONLY | FCVAR_CLIENTDLL
2022-04-26 20:35:51 +02:00
Kawe Mazidjatari
c0511fa8e4 See description
* Add ConVar to allow user to set/unset FCVAR_DEVELOPMENTONLY ConVar's (default behavior would never be hit without this ConVar).
* Add icons to display the flags of a certain CommandBase.
* Fixed Dear ImGui not displaying images correctly (descriptor needs DXGI_FORMAT_R8G8B8A8_UNORM_SRGB due to the nature of this game).
* Dynamically obtain buffer sizes of resources taken from modules.
* Light SDK cleanup.
2022-04-26 20:24:51 +02:00
PixieCore
daf1cfe14d Added CreateInterface typedef to new interaces.h 2022-04-26 16:14:39 +02:00
PixieCore
d5a2c2de09 Forgot proj removes. 2022-04-26 16:11:15 +02:00
PixieCore
8fc2e03772 Remove old interface.h 2022-04-26 15:57:44 +02:00
Kawe Mazidjatari
34502e5147 Make loading required paks per level more reliable
Also seems to work good on the dedicated server
2022-04-25 04:05:42 +02:00
Kawe Mazidjatari
624f91a054 Offset by 12 instead 2022-04-25 03:14:49 +02:00
Kawe Mazidjatari
f425c09608 Default SDL to MSVC 2022-04-25 02:28:02 +02:00
Kawe Mazidjatari
84fe122e43 Update ImGui lib
Update to 1.87
2022-04-24 20:52:40 +02:00
Kawe Mazidjatari
3a46bff5ee Don't update material system configs on the dedicated server 2022-04-24 19:34:14 +02:00
Kawe Mazidjatari
82261f6c56 Small improvements 2022-04-24 19:32:47 +02:00
Kawe Mazidjatari
31b95f41e8 Don't initialize SDL when running naveditor from the commandline
+ some additional cleanup.
TODO: get logging working on command line
2022-04-22 02:33:26 +02:00
Kawe Mazidjatari
a778d910e7 Fix rare crash in naveditor
Running tests in the naveditor without building navigation segfaults the application.

Reduced verbose prints when building navigation.
2022-04-22 02:31:06 +02:00
Kawe Mazidjatari
3ad668e37a Fix script command
Fixed problem where in certain cases input doesn't get compiled at all.
Fixed problem where quote marks don't get passed correctly to the execute wrapper function.

problems:
passing non-string object as reference to constructor.
using CCommand::Arg(index) seems to 'strip' quote marks from the actual buffer.
2022-04-22 02:27:35 +02:00
Kawe Mazidjatari
02cbb36474 Improved script commands
Quotes are no longer needed
2022-04-19 22:47:58 +02:00
Kawe Mazidjatari
b421a17d2b Dedicated server optimizations
Removed all ui.rpak/ui.dll assets loading on the dedicated server.
Moved AsyncLoad to CPakFile class.
Moved g_pMallocPool to tslist.h.
2022-04-19 03:55:20 +02:00
Kawe Mazidjatari
3d32346b39 Fix patterns for S1 and removed redundant code 2022-04-19 00:00:45 +02:00
Kawe Mazidjatari
642d852e69 Fix pattern mismatch for S2 2022-04-18 22:25:03 +02:00
Kawe Mazidjatari
987fc6f78e Update casts 2022-04-18 20:15:23 +02:00
Kawe Mazidjatari
1e7b746356 More detailed system stats
Fixed physical core count always returning logical core count (this engine does not run on the AMD Phenom processor).
2022-04-18 16:45:26 +02:00
Kawe Mazidjatari
ecfc380f84 Sort IConsole autocomplete list lexicographically
QoL update for the console.
2022-04-18 05:34:21 +02:00
Kawe Mazidjatari
8ebdf6fa65 Add performance metrics and supplemental CPU details on startup 2022-04-18 03:46:26 +02:00
Kawe Mazidjatari
5c2c5709e5 Update gl_screen.cpp 2022-04-18 03:35:24 +02:00
Kawe Mazidjatari
e32cc6ae6a Code overhaul
Moved every pattern to IDetour interface. This allows for debugging patterns scans more easily, and create threads during pattern searching (Operation is now fired in APIENTRY).

Also cleaned up some unused code/extraneous comments.
Slightly increased performance by purging duplicate patterns.
Made variable search less dependent from other results (except if pattern-to-scan results is within the same header)
2022-04-18 03:35:08 +02:00
Kawe Mazidjatari
7d869ca189 Extra dedicated server optimizations 2022-04-17 02:00:06 +02:00
Kawe Mazidjatari
73a3748e7c Dedicated optimizations
Strip 'CWin32Surface::InitStaticData()' and 'KeyboardLayout_Init()' from dedicated
2022-04-16 23:53:03 +02:00
Kawe Mazidjatari
e1a76e3e28 Fix small formatting mistake 2022-04-16 23:51:37 +02:00
Kawe Mazidjatari
601799430c Remove extraneous '/arch:AVX2' compiler flag
The game doesn't require a CPU with AVX2 instructions, our SDK did because of a mistake (I left this compiler flag in after debugging the SDK, and never removed it).

Bit shift operations use the SHLX instructions instead of the widely supported SHL instructions when this flag is issued.
2022-04-16 23:50:57 +02:00
PixieCore
2b2b6c8139 Merge branch 'indev' of https://github.com/Mauler125/r5sdk into indev 2022-04-16 13:02:19 +02:00
PixieCore
6e907c8f99 Changed docs on interfaces.cpp 2022-04-16 13:02:14 +02:00
Kawe Mazidjatari
d4aa300942 Update launcher.cpp
Small mistake
2022-04-16 12:51:28 +02:00
Kawe Mazidjatari
5f0d45486e Update config files 2022-04-16 00:42:48 +02:00
Kawe Mazidjatari
f2a5c8ac68 See description
* Renamed 'r5apexsdkd64.dll' to 'gamesdk.dll'.
* Added required dedicated parameters to code instead.
* Bug fixes around CCommandLine class (fixed misaligned VTable indexes).
* SDK now supports being directly launched by the game executable.

The SDK launcher will pass '-launcher' to the game, which indicated its being launched by the launcher. If the game does not receive '-launcher', it assumes its being launched directly from the game executable, which will instead load 'startup_(dedi_)default.cfg'.

The sdk dll's are now added to the game's IAT by their dummy exports allowing for them to be loaded when the exe is loaded (the dll's do everything on init).
2022-04-16 00:30:46 +02:00
Kawe Mazidjatari
cfe920f971 Update playlist file 2022-04-15 23:57:58 +02:00
Kawe Mazidjatari
0bcc3036dd NOP 'avi->Init()' from dedicated.
AVIFIL32.dll is no longer required to run the dedicated server
2022-04-15 20:06:27 +02:00
Kawe Mazidjatari
196db8660e Dedicated and SDK improvements
* Improve ConVar class (fixed several bugs).
* Hook CEngineAPI::ModInit() and set m_bRestrictServerCommands from there.
* Disable unused ConVar's and purge unused ConCommands in CEngineAPI::ModInit() for dedicated.
* Small relocation of malloc related signatures.
2022-04-15 04:02:33 +02:00