62 Commits

Author SHA1 Message Date
Kawe Mazidjatari
59a917a2bc Light cleanup 2023-01-26 03:00:23 +01:00
Kawe Mazidjatari
a618990937 Detour code refactor
This change was planned for a long time. This moves all REGISTER calls to a single translation unit, this is required as we currently added a very dirty workaround for not registering duplicates by checking if VFTable pointer was already present in the vector... Registering from single translation unit prevents duplicate instances that gets created if header is included by more cpp files.
Reworking this reduced 100kb+ of compiled code. This commit also reworked the way functions/variables/constant gets logged with their addresses; the new code formats them on the fly, and allows for resize at any time. Formatting is no longer required by programmer.

TODO: currently there are some compile errors for dedicated and client dll's. These will be resolved very soon as they need to be properly worked out still (server & client only stuff needs to be properly split). Use the 'main' (stable) branch for the time being if you need to compile these dll's.
2023-01-25 02:26:52 +01:00
Kawe Mazidjatari
79961687bd Add base filesystem interface string identifier 2023-01-22 15:11:55 +01:00
Kawe Mazidjatari
21f4d0fa07 Initial working bots implementation
* Changed 'CClient' handle time to 'edict_t' which is an alias of 'uint16_t'.
* Changed 'g_pServerGameDLL' and 'g_pServerGameClients' init (obtain from factory instead).
* Use interface version macro's for obtaining factory pointers instead.
* Added 'g_pServerGameEntities'.
2023-01-16 21:09:21 +01:00
Kawe Mazidjatari
2501c37044 Globally convert all byte patterns to strings
These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
2022-12-01 22:44:55 +01:00
Kawe Mazidjatari
c24e8a9f21 Rename 'MOD_' to 'Mod_'
The engine names these functions as 'Mod_'.
2022-11-24 11:58:32 +01:00
Kawe Mazidjatari
acc81bf014 Fix KeyValues memory leak
'MemAllocSingleton()->Free()' does not call the object's destructor. Ideally we override the default memalloc system with that of the engine, but unlike other Valve Source games, Apex Legends is monolithic and does not export 'MemAllocSingleton()' from tier0. We could manually patch the executable to 'export' this, might need a code cave as this function got inlined practically everywhere.., but even then, this results in a circular import as we import the gamesdk from the exe, which might just work, but Windows 7 is usually a lot less tolerant in approaches like these.

We should explore this in the future.
2022-11-24 01:53:45 +01:00
Kawe Mazidjatari
7bbfa371be Enable KeyValues leak trace in debug
Assert fails when there is still an un-freed KeyValues structure in memory.
2022-11-23 17:34:20 +01:00
Kawe Mazidjatari
af14cbe170 Small formatting fix 2022-11-23 17:32:24 +01:00
Kawe Mazidjatari
cb0937ed04 Add 'KeyValues::LoadFromFile' to SDK
Added 'KeyValues::LoadFromFile' to the SDK among with 'KeyValues::UsesEscapeSequences', and delete KeyValue memory after GameInfo.txt init.
2022-11-23 10:34:11 +01:00
Kawe Mazidjatari
a82674bbc8 Add 'KeyValues::RecursiveSaveToFile' to the SDK
Relies on the engine's implementation of 'KeyValues::RecursiveSaveToFile'. The IFileSystem methods have been fixed up with the CUtlBuffer class rebuild in which we could call these to write a KV memory structure as a file to the disk.
2022-11-22 09:04:28 +01:00
Kawe Mazidjatari
7a065ccd12 Parse/reparse map list on playlists file initialization.
Map list will now initialize with the playlist. User could also reparse the map list by reparsing the playlists file.
2022-11-06 14:21:27 +01:00
Kawe Mazidjatari
ab8fc757c8 Fix concurrent access to 'g_vAllPlaylists' and 'g_vAllMaps' 2022-08-29 11:55:58 +02:00
Marvin D
af9b7e9d8c GetFactorySystem() docs 2022-08-21 01:02:07 +02:00
Marvin D
10b87b3bbc PluginSDK init and PluginSystem improvements
* Plugins can be loaded now (commented)
2022-08-21 00:59:55 +02:00
Marvin D
60b2db9eaa create abstract class for PluginSystem, refactor Factory System 2022-08-20 12:42:19 +02:00
Kawe Mazidjatari
5548a74d59 Major cleanup (see description)
* Fix all compiler error for GameSDK on S0 and S1.
* Remove some unused patterns and globals (launch performance gains of 100ms).
* Remove most duplicate patterns.
* Relocate globals from engine to a more appropriate location.
* Renamed some unknown vars to a more appropriate name (most of these where obtained a while back, but as we reversed more parts of the engine, some of these vars become known).
* Renamed some vars to fit the naming convention used in the SDK.
* Fixed pattern debug logging using the wrong pointer, thus displaying the wrong address.
2022-08-18 02:15:23 +02:00
Kawe Mazidjatari
3c3da82154 Additional code improvements
* Removed some unused signatures.
* Named 2 CBaseFileSystem methods, and applied them to 'MOD_ProcessPakQueue()'.
* Renamed 'qword_1671061C8' to 'g_pMTVFTaskItem'.
* Renamed 'g_pMapVPKCache' to 'g_szMTVFItemName'.
* Only set first byte to 0 in 'g_szMTVFItemName' (actual size is 0x100, not 0x40).
2022-08-16 21:42:57 +02:00
Kawe Mazidjatari
aa72579656 Heavy FileSystem upgrades
Implement VFTable's to interface with engine (for the most part mapped out, only the new VPK methods needs further reversing).
This exposes a good majority of the FileSystem implementation of the engine, to the SDK.
2022-08-13 11:24:55 +02:00
Kawe Mazidjatari
e92b5d1300 General cleanup
Use c++ methods, remove unnecessary casts, unnecessary use of auto, etc..
2022-08-09 15:19:12 +02:00
Kawe Mazidjatari
8c6ee8a834 Remove 'm' prefix from dll globals
Large commit.
2022-08-09 03:02:00 +02:00
Kawe Mazidjatari
8328da706a Use engine's internal memalloc singleton for KeyValues methods 2022-08-08 00:32:25 +02:00
Kawe Mazidjatari
e17d72571d Merge branch 'indev' into pylon_new 2022-06-30 20:19:13 +02:00
PixieCore
a2cb0b62c8 Macro for ArraySizes and CFactory Methods are virtual now for later usage. 2022-06-29 18:25:44 +02:00
Kawe Mazidjatari
a20d6a163e Work-in-progress pylon master server implementation
Still in development.
Implemented new fields provided by pylon-ms.
2022-06-28 00:47:01 +02:00
Kawe Mazidjatari
daa931ef64 Use appropriate type for CFactory::GetVersionIndex
svInterfaceName.length() is size_t, and substr takes size_t.
2022-06-18 17:52:32 +02:00
Kawe Mazidjatari
8463811bb0 Remove unnecessary cast for string format 2022-06-17 18:29:17 +02:00
Kawe Mazidjatari
87e3313e22 FileSystem improvements
Deref g_pFullFileSystem (most engine functions use this pointer instead of the direct address of g_pFileSystem_Stdio).
2022-06-16 21:19:04 +02:00
Kawe Mazidjatari
e5e0d528f0 Parse playlists file directly after loading it
No longer need a thread that loops and waits until its loaded into memory before parsing it.
2022-05-28 17:07:30 +02:00
Kawe Mazidjatari
79d602c274 KeyValues class rebuild (see description)
Class has been mostly copied from the Valve SourceSDK.
Modified to fit this particular engine.

Modifications include:
* More consistent naming.
* Using c++ style casts over c style casts.
* Using c++ datatypes for assigning default.
  - nullptr and size_t for pointers and size types.
2022-05-28 16:31:38 +02:00
Kawe Mazidjatari
dc9798d455 Add KeyValue leak tracing
CUtlVector has to be rebuild for this to work
2022-05-28 16:28:26 +02:00
Kawe Mazidjatari
dbec823be6 FileSystem improvements
* Added vftable interface for 'IFileSystem::RemoveSearchPath'.
* Added hook for 'CBaseFileSystem::AddSearchPath'.
* Added hook for 'CBaseFileSystem::RemoveSearchPath'.
* Added method in KeyValues for loading a KV file and parsing it via the game exe (loads from cache, vpk and disk).
* Added method in KeyValues to parse GameInfo.txt when the engine loads this.
2022-05-28 02:05:54 +02:00
Kawe Mazidjatari
47d2e4c915 See description
* Added new function 'GetAvailablePlaylists' to all VM's.
* Moved function 'GetAvailableMaps' from UI VM to all VM's.
* Improved logic behind 'GetAvailableMaps'.
* Server browser and SQVM now rely on 'MOD_GetAllInstalledMaps'. This new function populates the global vector 'g_vAllMaps' with all installed maps.
* Improved 'KeyValues' structure to use union for shared members.
2022-05-27 02:08:51 +02:00
Kawe Mazidjatari
3144227ec8 Update GetAdr implementations to feature spdlog
Fixed all alignments and reduced code verbosity
2022-05-13 14:53:25 +02:00
PixieCore
daf1cfe14d Added CreateInterface typedef to new interaces.h 2022-04-26 16:14:39 +02:00
Kawe Mazidjatari
3d32346b39 Fix patterns for S1 and removed redundant code 2022-04-19 00:00:45 +02:00
Kawe Mazidjatari
e32cc6ae6a Code overhaul
Moved every pattern to IDetour interface. This allows for debugging patterns scans more easily, and create threads during pattern searching (Operation is now fired in APIENTRY).

Also cleaned up some unused code/extraneous comments.
Slightly increased performance by purging duplicate patterns.
Made variable search less dependent from other results (except if pattern-to-scan results is within the same header)
2022-04-18 03:35:08 +02:00
PixieCore
6e907c8f99 Changed docs on interfaces.cpp 2022-04-16 13:02:14 +02:00
Kawe Mazidjatari
092b7e9d43 Start of migration to IDetour interface
Migrating to this to initialize all patterns and prototypes in Systems_Init() instead.
This should make debugging missing/not found patterns easier and allow for opting out variable/constant search (some of these require other patterns to be found, thus resulting in seg faults..).

Also added check to detect if user has a eligible CPU to run this SDK.
The game requires SSE and SSE2 instruction sets. Our SDK requires this too due to the use of SSE intrinsics, so we cannot let the game handle this. We have to check it ourselves.
2022-04-11 01:44:30 +02:00
Kawe Mazidjatari
8c1dfb50f4 Address class cleanup/improvements
* Move most definitions to implementation file to avoid recompiling whole program for small changes
* Pass strings by reference for where possible.
* Split Module class to dedicated file.
* Add const qualifiers to all eligible methods for address/module class
* Some renaming
2022-04-10 19:59:34 +02:00
Kawe Mazidjatari
2dcbf59041 Move ConVar/ConCommand stuff to tier1 instead and cleanup KeyValues/KeyValuesSystem 2022-04-09 16:16:40 +02:00
Kawe Mazidjatari
b3631facbe Update all function casts 2022-04-09 06:05:47 +02:00
Kawe Mazidjatari
e2f06a8a68 Massive performance improvements
Inline every signature defined in the SDK (previously each translation unit had its own copy of the signature and function prototype). DLL init is near instant now (85% speed improvements).
2022-04-09 02:18:57 +02:00
Kawe Mazidjatari
aa57170e0d Start of pattern search refactor 2022-04-09 01:14:22 +02:00
Kawe Mazidjatari
6a46486e99 See description
* Added 2 new FileSystem pointers with new features in their classes.
* Register all factory instances created by the GameDLL in the SDK.
* Added new command 'fs_mount_vpk' to mount a specified VPK file.
* Renamed 'fs_decompress_pak' to 'fs_unpack_vpk'.
* Some renaming of Factory and VPK types.
* Some light optimizations/cleanup.
2022-04-09 00:59:42 +02:00
Kawe Mazidjatari
1038ba786e CBaseClient overhaul and partial class rebuild
Also added initial CBaseServer rebuild
TODO: INetChannel rebuild..
2022-03-26 00:24:13 +01:00
PixieCore
ef5abb16ea Added the ability to disable rUI drawing. By @r-ex. 2022-03-23 23:28:12 +01:00
Amos
0509fb0358 Cleanup all redundant empty control statements 2022-02-28 01:05:55 +01:00
Amos
7704559869 Revert "Also load files from main directory"
This reverts commit ac566d73aaafd18c686579f7eba34430e54b44c7.
2022-01-28 01:32:55 +01:00
Amos
ac566d73aa Also load files from main directory
Still compatible with previous commit
2022-01-27 04:12:41 +01:00