9 Commits

Author SHA1 Message Date
Kawe Mazidjatari
714674ae33 Engine: reversed some CGame field names
Reversable thanks to the CInputSystem rebuild.
2024-04-05 17:19:28 +02:00
Kawe Mazidjatari
02b0a5c7df InputSystem: make InputEventCallback_t return type bool 2024-04-05 17:12:51 +02:00
Kawe Mazidjatari
0067a57aa8 InputSystem: add inline helpers 2024-04-05 17:10:58 +02:00
Kawe Mazidjatari
b72f02d123 InputSystem: fixup enumerants and controller structs
Enumerants:
* ButtonCode_t::JOYSTICK_MAX_BUTTON_COUNT = 32 (previously 26, incorrect...).
* AnalogCode_t::JOYSTICK_FIRST_AXIS = 2 (previously 4, incorrect...).
* Added: ButtonCode_t::KEY_CREDITSIGN (k104, last key).
* Fixed up Xbox controller enums.

Structs xdevice_t:
* Added partially reversed unkownhiddevice_t structure (used for non-xbox hardware).

General:
* Added static assertions for structure sizes.
2024-04-05 17:10:58 +02:00
Kawe Mazidjatari
4e3fdab7e7 InputSystem: joystick deadzone indices and event input callback types
Adjust iface accordingly.
2024-04-05 17:10:58 +02:00
Kawe Mazidjatari
bbebbdac13 InputSystem: largely reversed struct and fully reversed iface
Struct has been largely mapped out (still requires a bit of work, mostly the Xbox/Hid data structures). The vftable has been fully mapped out.
2024-04-05 17:09:47 +02:00
Kawe Mazidjatari
e64e5674c8 InputSystem: update button codes
Xbox enumerants have changed as the game supports Xbox One controllers. Since the joystick button count has changed, 'JOYSTICK_MAX_BUTTON_COUNT' has also changed which affects the size of datatypes used by the CInputSystem class.
2024-04-05 16:55:29 +02:00
Kawe Mazidjatari
00aee57e7c Add NVIDIA SDK 2023-09-09 14:50:11 +02:00
Kawe Mazidjatari
f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00