4 Commits

Author SHA1 Message Date
Kawe Mazidjatari
edc52ad669 IDetour: remove extraneous pointer assignments
Originally, we store the search results in a CMemory instance which we then assign to the actual function pointer. CMemory is just a pointer class; we can assign the results directly to the actual function pointer. This commit reduces a lot of code verbosity, and also reduced roughly 2KiB worth of static pointers in the resulting executable. This commit also officially deprecates the support for any GameDLL's below S3 (Season 3), since it makes more sense to port the assets from earlier/later games back to the version this SDK supports.
2024-04-05 17:19:32 +02:00
Kawe Mazidjatari
fd8b2f255e NVIDIA: add TRIGGER_FLASH marker to input event handler 2024-04-05 17:12:52 +02:00
Kawe Mazidjatari
13fa6d902b EngineAPI: key event dispatcher rebuild 2024-04-05 17:12:51 +02:00
Kawe Mazidjatari
99a24d9254 InputSystem: add reversed KeyInfo_t and KeyEvent_t struct
Almost fully mapped out, the unknown fields seem to be unused or padding.
2024-04-05 17:10:59 +02:00