Kawe Mazidjatari
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9a1343b231
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Fix symbol shadowing warnings in navmesh tool
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2023-04-03 14:47:41 +02:00 |
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Kawe Mazidjatari
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61ff7e5079
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Remane NavMesh "Sample" files to "Editor"
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2022-10-22 22:51:39 +02:00 |
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Kawe Mazidjatari
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28299b4c59
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NavMesh rename from "Sample" to "Editor"
This commit only contains a rename, the logic has not been modified.
Renamed everything named "Sample" to "Editor" as its no longer a sample.
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2022-10-22 22:34:47 +02:00 |
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Kawe Mazidjatari
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9eeaebaf6a
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Even More XZY->XYZ changes
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2022-07-28 15:45:02 +02:00 |
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Kawe Mazidjatari
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37637bc56a
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Properly fix cylinder, circle and arrow debug draw for Recast.
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2022-07-28 00:41:47 +02:00 |
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Kawe Mazidjatari
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87a42efd72
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Uncomment and fix crowd anticipate turn debug draw
Moved internal functions to their own translation unit.
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2022-07-27 21:05:27 +02:00 |
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Kawe Mazidjatari
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88a29f2770
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Improve crowd speed/acceleration/braking
Changed to values comparable to game.
Added sliders for acceleration and speed.
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2022-07-27 20:08:17 +02:00 |
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Kawe Mazidjatari
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03698a4a5f
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Fix DetourCrowd
XZY -> XYZ.
Crowd agents now traverse over the poly surfaces properly.
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2022-07-27 17:48:51 +02:00 |
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Kawe Mazidjatari
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9b33e1b94e
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Fix more debugdraw
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2022-03-19 12:56:22 +01:00 |
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Amos
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243c5e4af7
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Fix cylinder debug draw
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2022-03-16 01:33:58 +01:00 |
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Amos
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3cf36b5d61
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Increase compile performance even more for NavMesh Editor
Cleaned up redundant includes
Reordered required ones
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2022-03-13 03:00:07 +01:00 |
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Amos
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b3f064d009
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Create precompiled header for NavMesh Editor and restructure project filter
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2022-03-13 02:22:55 +01:00 |
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Amos
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d71b949468
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Add Recast & Detour navmesh editor to SDK
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2022-03-13 01:15:52 +01:00 |
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