Amos
16f2bbc45c
Adapt even more to new log system
2022-03-07 11:32:12 +01:00
Amos
8e1953cc8d
Load STBSP file specified in prereq file
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The game now loads a override STBSP file for the BSP if field 'stbsp' in level prereq settings is populated.
2022-03-02 01:16:35 +01:00
Amos
6583e174de
Implement custom paks loading per level
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Game will check scripts/levels/mapname.json and load all rpaks in the rpak field.
Game now also unloads pak files loaded by the SDK preventing crashes and unnecessary memory usage.
VPK's and STBSP's are planned to be added as well.
2022-03-01 02:39:46 +01:00
IcePixelx
308160369e
RTech::UnloadAsset comment and rpak header rename.
2022-02-13 17:13:54 +01:00
Amos
381b97eb65
Remove unnecessary include
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basetypes.h is now precompiled
2022-01-16 01:40:27 +01:00
Amos
5612c7a3a7
This seems no longer needed for dedicated servers
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Shader/texture assets are no longer loaded where the pointer parameters to the asset unloading function won't be out of scope anymore
2022-01-12 13:11:26 +01:00
Amos
83129e88f8
Fix LLVM compiler error
2021-12-29 22:59:34 +01:00
Amos
69161ae6c0
Implement RTech_AsyncLoad hook and concommand
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The ConCommand 'rtech_asyncload' allows the user to load specific pak files on-demand.
2021-12-27 16:53:35 +01:00