Avoid heap memory allocation and a level of indirection. This allows the compiler to optimize the program even more. No logic has been changed in this patch.
Moved construction logic to separate method, and call that from constructor instead. When willing to change the entire context on the same object, you can now just call 'InitFromXXXX()'. Previously, a whole new object would be generated and copied into ours, and then deleted again.
*Use unordered_map to get mpdule sections instead, as this is more performant than comparing strings.
* Removed 'm_SectionName' field from ModuleSections_t, as the unordered map now keeps track of them.
* Removed all extraneous module section copies.
* Renamed 'GetImportedFunction' to 'GetImportedSymbol'.
* Renamed 'GetExportedFunction' to 'GetExportedSymbol'.
*Made a static version of 'GetImportedSymbol' and 'GetExportedSymbol', so it could be used on raw module base addresses.
*Created inlines for getting the DOS and NT headers.
*Improved formatting so the code could be read more easily on a vertical monitor.
This commit significantly reduces output code size, and a noticeable increase in performance. Changes are:
- Removed all extraneous std::string and std::vector copy constructions; use raw pointers instead to boost performance.
- Marked simple getters in CModule inline.
- Marked several functions in CModule const.
- Slightly reordered CModule class.
- 'CMemory::CheckOpCodes' and 'CMemory::Patch' now take a const reference.