Kawe Mazidjatari
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d49f252f4d
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Write minidump and slight code improvements
* Write minidumps to disk when the game crashes.
* Initialize global process timestamp as early as possible and separate from log dir.
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2023-04-08 16:09:23 +02:00 |
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Kawe Mazidjatari
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b089c59062
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Properly implement 'CCrashHandler::FormatFPU'
Fixes a bug causing decimal numbers to be displayed while negative numbers in register equals or exceeds one million.
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2023-04-08 13:34:31 +02:00 |
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Kawe Mazidjatari
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16910aa45c
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Use custom string formatter
Enforce consistency through code base by using the same format specifiers.
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2023-04-08 10:50:32 +02:00 |
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Kawe Mazidjatari
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a4a2f34c10
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/W4: Fix signed/unsigned mismatch
This commit fixes warnings and bugs caused by signed/unsigned mismatch.
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2023-04-02 12:09:43 +02:00 |
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Kawe Mazidjatari
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2bf86375d7
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/W4: Fix unreachable code
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2023-04-02 02:17:52 +02:00 |
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Kawe Mazidjatari
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371e15db41
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Fix many verbose compiler warnings
Many compiler warnings regarding implicit conversions.
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2023-03-18 16:45:43 +01:00 |
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Kawe Mazidjatari
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62be540702
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Properly shutdown SpdLog
Shutdown SpdLog on SDK shutdown or crash, this makes sure the buffers gets flushed.
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2023-03-18 14:10:29 +01:00 |
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Kawe Mazidjatari
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14aff2d7b7
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CCrashHandler: improve readability
Use macro instead of the code directly.
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2023-02-04 01:04:06 +01:00 |
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Kawe Mazidjatari
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34f69a5b1e
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Move crashhandler implementation to tier0
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2023-01-31 22:13:40 +01:00 |
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