rexx
bcc51460bc
new new modsystem pr ( #96 )
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* modsystem v2 initial commit
* call CModSystem::Init
* clean up custom cvar value handling
* add mod script compiling support
* add error check to script rson loading
yes this error is a duplicate but this one exits the game
* fix typo
* fix compile error
2023-05-02 19:26:49 +01:00
Kawe Mazidjatari
0f660aee8b
Construct 'fs::path' only once
2023-04-30 12:13:20 +02:00
O-Robotic
a54e1df06a
Fix plugin directory creation
2023-04-27 20:34:05 +01:00
rexx
3eb660c9f7
enable pluginsystem
2023-04-23 22:28:16 +01:00
Kawe Mazidjatari
cdb03a5d97
Use standalone filesystem functions instead
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The member variants do not exist in experimental filesystem implementations.
2023-03-20 00:19:17 +01:00
Marvin D
61383efb50
Comment to plugin system for a bug that needs fixing.
2022-12-25 14:49:24 +01:00
Marvin D
2f4d61ab55
ePluginCallback should be enum class
2022-12-12 17:26:35 +01:00
Marvin D
b13c542ed1
CPluginCallbackList impl
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* CPluginSystem allows for function callbacks now.
2022-12-12 17:16:39 +01:00
Kawe Mazidjatari
85d0d5fa9a
Load plugins from 'bin/x64_retail/plugins'
2022-11-08 21:17:40 +01:00
Kawe Mazidjatari
34a06147d7
Fix spelling errors
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Overall spelling improvements and cleanup..
2022-09-09 19:47:31 +02:00
Marvin D
10b87b3bbc
PluginSDK init and PluginSystem improvements
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* Plugins can be loaded now (commented)
2022-08-21 00:59:55 +02:00
Marvin D
c37d7a6b0c
remove versioning, will be handled by factory.
2022-08-20 12:45:14 +02:00
Marvin D
60b2db9eaa
create abstract class for PluginSystem, refactor Factory System
2022-08-20 12:42:19 +02:00
Marvin D
cebc6a13b6
Merge PluginSystem_Reload and PluginSystem_Init together
2022-08-20 11:42:22 +02:00
Marvin D
0a8a463245
PluginSystem_Reload logic
2022-08-20 11:28:28 +02:00
Marvin D
55a620aa4d
CPluginSystem init, for native mods.
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* Not finished yet.
* Need to make a proper ModuleManager
* Handle PluginSystem_Reload()
2022-08-20 01:59:36 +02:00