18 Commits

Author SHA1 Message Date
Kawe Mazidjatari
dcb909cab9 Only attempt to load .VMT files from the disk if VPK mode is 0
Only load from disk if mode is 0. Mode can be set to 0 using the '-novpk' launch parameter.
2022-11-08 01:11:14 +01:00
Kawe Mazidjatari
dc8ad3dd53 Log all mounted/unmounted VPK files
* Log all mounted/unmounted VPK files.
* Add command for unmounting a VPK file.
* Increased logging buffer size to 4096 for all loggers that weren't updated to this yet.
2022-11-06 12:21:21 +01:00
Kawe Mazidjatari
5548a74d59 Major cleanup (see description)
* Fix all compiler error for GameSDK on S0 and S1.
* Remove some unused patterns and globals (launch performance gains of 100ms).
* Remove most duplicate patterns.
* Relocate globals from engine to a more appropriate location.
* Renamed some unknown vars to a more appropriate name (most of these where obtained a while back, but as we reversed more parts of the engine, some of these vars become known).
* Renamed some vars to fit the naming convention used in the SDK.
* Fixed pattern debug logging using the wrong pointer, thus displaying the wrong address.
2022-08-18 02:15:23 +02:00
Kawe Mazidjatari
aa72579656 Heavy FileSystem upgrades
Implement VFTable's to interface with engine (for the most part mapped out, only the new VPK methods needs further reversing).
This exposes a good majority of the FileSystem implementation of the engine, to the SDK.
2022-08-13 11:24:55 +02:00
Kawe Mazidjatari
9bf7660138 FileSystem improvements
* Added method 'FPrintf'.
* Shifted indexes back by 2 if <GAMEDLL_S3 (Anything <S3 doesn't have the 2 FeatureFlags initialization methods which shifts everything past index 10 back by 2).
2022-08-12 15:51:04 +02:00
Kawe Mazidjatari
8c6ee8a834 Remove 'm' prefix from dll globals
Large commit.
2022-08-09 03:02:00 +02:00
Kawe Mazidjatari
25e858dc27 Rename hooks
Prefix hooks with 'V' to fix clash with the VFTable methods.
2022-06-12 12:49:57 +02:00
Kawe Mazidjatari
4cf43e0d61 Fix invalid pointer for 'VPK_Mount_f'
g_pFullFileSystem is a pointer to g_pFileSystem_Stdio in the compiled module.
Inherit CBaseFileSystem for CFileSystem_Stdio (second VFTable pointer).
Additional cleanup.
2022-06-12 12:14:31 +02:00
Kawe Mazidjatari
dbec823be6 FileSystem improvements
* Added vftable interface for 'IFileSystem::RemoveSearchPath'.
* Added hook for 'CBaseFileSystem::AddSearchPath'.
* Added hook for 'CBaseFileSystem::RemoveSearchPath'.
* Added method in KeyValues for loading a KV file and parsing it via the game exe (loads from cache, vpk and disk).
* Added method in KeyValues to parse GameInfo.txt when the engine loads this.
2022-05-28 02:05:54 +02:00
Kawe Mazidjatari
52b8755219 FileSystem improvements
* Added proper pointer to g_pFileSystem_Stdio.
* Renamed existing one to g_pFullFileSystem (correct name).
* Obtain g_pFileSystem from the same constructor as g_pFileSystem_Stdio.
2022-05-27 22:38:49 +02:00
Kawe Mazidjatari
6dff43bc75 Move and rename ConCommand callbacks appropriately 2022-05-16 21:15:25 +02:00
Kawe Mazidjatari
3144227ec8 Update GetAdr implementations to feature spdlog
Fixed all alignments and reduced code verbosity
2022-05-13 14:53:25 +02:00
Kawe Mazidjatari
e32cc6ae6a Code overhaul
Moved every pattern to IDetour interface. This allows for debugging patterns scans more easily, and create threads during pattern searching (Operation is now fired in APIENTRY).

Also cleaned up some unused code/extraneous comments.
Slightly increased performance by purging duplicate patterns.
Made variable search less dependent from other results (except if pattern-to-scan results is within the same header)
2022-04-18 03:35:08 +02:00
Kawe Mazidjatari
092b7e9d43 Start of migration to IDetour interface
Migrating to this to initialize all patterns and prototypes in Systems_Init() instead.
This should make debugging missing/not found patterns easier and allow for opting out variable/constant search (some of these require other patterns to be found, thus resulting in seg faults..).

Also added check to detect if user has a eligible CPU to run this SDK.
The game requires SSE and SSE2 instruction sets. Our SDK requires this too due to the use of SSE intrinsics, so we cannot let the game handle this. We have to check it ourselves.
2022-04-11 01:44:30 +02:00
Kawe Mazidjatari
8c1dfb50f4 Address class cleanup/improvements
* Move most definitions to implementation file to avoid recompiling whole program for small changes
* Pass strings by reference for where possible.
* Split Module class to dedicated file.
* Add const qualifiers to all eligible methods for address/module class
* Some renaming
2022-04-10 19:59:34 +02:00
Kawe Mazidjatari
b3631facbe Update all function casts 2022-04-09 06:05:47 +02:00
Kawe Mazidjatari
aa57170e0d Start of pattern search refactor 2022-04-09 01:14:22 +02:00
Kawe Mazidjatari
6a46486e99 See description
* Added 2 new FileSystem pointers with new features in their classes.
* Register all factory instances created by the GameDLL in the SDK.
* Added new command 'fs_mount_vpk' to mount a specified VPK file.
* Renamed 'fs_decompress_pak' to 'fs_unpack_vpk'.
* Some renaming of Factory and VPK types.
* Some light optimizations/cleanup.
2022-04-09 00:59:42 +02:00