This code was actually part of the LiveAPI system, but there were many opportunities to make this particular code modular, so it has been decoupled and moved to Tier2. The LiveAPI system will soon use this class instead. The implementation has also been improved by adding dedicated routines for updating socket parameters, disconnecting/reconnecting and destroying sockets.
This commit also removes legacy workaround code in UtlVector which was used for before we had early enough access to the game's memalloc singleton. This code was no longer used.
This commit also implements the CUtlStringList class, which is now used for the new websocket class to split each socket connection up by a comma delimiter.
Fix duplicate call to CUtlMemory<T>::Purge. This was caused due to an extra call performed in the destructor of CUtlVector and CUtlString. Disassembling the DLL after performing these changes revealed the destructor of the allocator is only getting called once now; the issue has been fixed.