5 Commits

Author SHA1 Message Date
Kawe Mazidjatari
87f9420889 Globally reduce the use of auto for function pointer declarations
Find regex pattern:
inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\);
Replace regex pattern:
inline $3(*$1)($4);

This commit also removes the unnecessary initialization (which was required to type the auto variables),
and therefore removed 6kb of unnecessary dynamic initialization code.
2023-07-02 23:01:29 +02:00
Kawe Mazidjatari
11864f8902 Add all public headers to CMake projects
Added all public headers to CMake projects, also moved some files around in the public directory. Translation units have been moved to the libraries that were responsible for implementing them, as this game is monolithic.
2023-05-15 14:47:03 +02:00
Kawe Mazidjatari
e3429705eb Fix crash caused by CAppSystemGroup changes
* Moved 'm_pFileSystem' to 'CSourceAppSystemGroup' (actually belongs there, CAppSystemGroup has to be 0xA8 in size in order for 'm_bDedicated' to line up in 'CModAppSystemGroup').
* Prefixed all static functions with 'Static' to avoid name collisions.
2023-04-01 01:27:04 +02:00
Kawe Mazidjatari
2fdcf2ce2c Reverse engineer 'CAppSystemGroup' class
Partially reverse engineered.
2023-04-01 01:07:20 +02:00
Kawe Mazidjatari
f0512d7f92 Add 'CAppSystemGroup::Destroy' callback
* Add hook for 'CAppSystemGroup::Destroy'.
* Moved 'IAppSystem.h' header file to public.
2023-01-30 21:22:17 +01:00