13 Commits

Author SHA1 Message Date
Kawe Mazidjatari
ecfc380f84 Sort IConsole autocomplete list lexicographically
QoL update for the console.
2022-04-18 05:34:21 +02:00
Kawe Mazidjatari
8c1dfb50f4 Address class cleanup/improvements
* Move most definitions to implementation file to avoid recompiling whole program for small changes
* Pass strings by reference for where possible.
* Split Module class to dedicated file.
* Add const qualifiers to all eligible methods for address/module class
* Some renaming
2022-04-10 19:59:34 +02:00
Kawe Mazidjatari
6feb41c285 Partial CNetChan class rebuild and implementation (see description)
* Adapt codebase to new class to reduce rune-like code.
* Fixed several bugs where the global CClient pointer was used instead of the instance in question to issue bans and display information about a certain client in CBanSystem and Pylon.
* Upgraded CBanSystem and Pylon to use IPv6 instead (including IPv4 mapped IPv6 addresses). This breaks all existing banlist files! All bans have to be re-issued or the existing file has to be updated to use IPv4 mapped IPv6 addresses and renamed to 'banlist.json', and moved to the root of the 'platform' folder.
2022-04-02 02:48:54 +02:00
Amos
6e4a4bde2f Implement SQVM error rebuild in engine with new Warning and Error loggers 2022-03-04 15:34:09 +01:00
Amos
1058a6fa10 Use unicode character set instead and light cleanup/bug fixes 2022-03-04 12:22:17 +01:00
Amos
3f50736e48 Light cleanup 2022-01-22 15:42:35 +01:00
Amos
03e700bac1 Move 'PrintLastError()' to utility.cpp 2022-01-19 23:14:50 +01:00
Amos
998de21d73 Implement new FileSystem hooks
The hooks will check if the file in question exist on the disk first before falling back to VPK or obtaining it from the cache.
2022-01-19 19:03:11 +01:00
Amos
b9af86b9c1 Implement terminal utilities for Windows console + add new colors for various output variations
* Add new SDK launch logo.
* Remove ansi-color coding from in-game console and file loggers.
* Improve console colors for Windows.
* Implement various string utilities.
* Implement various terminal utilities.
2022-01-16 01:33:07 +01:00
Amos
1c5df4e178 Ansi terminal color support + big optimizations on all log systems + 'Warning()' hook
* Ansi colors can now be enabled with the '-ansiclr- flag.
* All loggers have been optimized and are all initialized only once at process startup.
* New hook for 'Warning()' print function with warning level.
2022-01-14 20:48:16 +01:00
Amos
84e7729ca0 Add client and debug utilities + cleanup 2022-01-04 11:56:31 +01:00
IcePixelx
c81aca28de Fixed a few asserts regarding the gui. RPak things. Check description.
* Fixed assert on ImGui on IBrowser because ImGui::Begin wasn't followed up by ImGui::End
* FileExists got modernized. Using std library instead of Windows native functions now.
* RTech::DecompressedSize is actually readable now thanks to steyk.
* Same goes for RTech::Decompress
* rtech_decompress prints the decompressed file CRC32 now and writes the file all at once.
* Fixed ImGui assert on spamming SetupImGui();
2021-12-26 02:30:20 +01:00
Amos
d5b2e58dae Code base refactor + major performance and readability improvement. Read description for details.
* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable.
* Document most functions with valve style 'Purpose' blocks.
* Rename variables to match the rest of the codebase and Valve's naming convention.
* Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK.

* Obtain globals or pointers directly instead of waiting for runtime initialized data.
* Dynamically search for all functions and globals (this doesn't count for dedicated yet!).
* Initialize most in-SDK variables.

* Move certain prints and other utilities under ConVars to reduce verbosity and increase performance.
* Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future.
* Type global var pointers appropriately if class or type is known and implemented.
* Forward declare 'CClient' class to avoid having 2 'g_pClient' copies.
* Add IDA's pseudo definitions for easier prototyping with decompiled assembly code.

* RPAK decompress Command callback implementation.
* Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\').

* VPK decompress Command callback implementation.
* Move CRC32 ands Adler32 to implementation files.

* Server will print out more details about the connecting client.

* Upgrade ImGui lib to v1.86.
* Don't compile id3dx.h for dedicated.
* Don't compile id3dx.cpp for dedicated
* Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console

* Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors.
* Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up.
* Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
2021-12-25 22:36:38 +01:00