6 Commits

Author SHA1 Message Date
Kawe Mazidjatari
edc52ad669 IDetour: remove extraneous pointer assignments
Originally, we store the search results in a CMemory instance which we then assign to the actual function pointer. CMemory is just a pointer class; we can assign the results directly to the actual function pointer. This commit reduces a lot of code verbosity, and also reduced roughly 2KiB worth of static pointers in the resulting executable. This commit also officially deprecates the support for any GameDLL's below S3 (Season 3), since it makes more sense to port the assets from earlier/later games back to the version this SDK supports.
2024-04-05 17:19:32 +02:00
Kawe Mazidjatari
144d5f62e1 IDetour: code refactor
Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
2024-04-05 16:41:09 +02:00
Kawe Mazidjatari
19447f1122 Improve debug draw depth test toggle logic
* Add box depth test cvar from engine for 'CBaseAnimating::DrawServerHitboxes'.
* Use noDepthTest field from OverlayBox_t instead of the cvar.
2023-01-24 12:05:09 +01:00
Kawe Mazidjatari
6e5ad71855 Remove hitbox drawing test code
Was only hooked up to lag compensation code for testing.
2023-01-24 00:39:41 +01:00
Kawe Mazidjatari
66ef9fb6a0 Fix crash in hitbox drawing code and light restructure
* Fix null pointer dereference crash in server hitbox drawing code; implemented a proper getter for CStudioHdr.
* Moved 'baseentity.h/cpp' to 'game/server/' instead.
* Overall light cleanup.
2023-01-23 23:21:29 +01:00
Kawe Mazidjatari
094a6e4fa5 Initial hitbox drawing implementation
Currently only hooked up to lag compensation code. Will be hooked up to 'sv_showhitboxes' in the future (drawing hitboxes of all animating).
2023-01-23 02:22:51 +01:00