5 Commits

Author SHA1 Message Date
Kawe Mazidjatari
f609f16427 Don't compile debug code in cert builds 2024-04-05 16:41:11 +02:00
Kawe Mazidjatari
d809a9f633 Use PCH generated from VPC globally
This reduced output code size with 40KiB, improved compile times and appeared to improve runtime performance as well.
2023-05-14 02:10:17 +02:00
Kawe Mazidjatari
f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00
Kawe Mazidjatari
25aa8f02c0 Update CMemStack to 64bit
Use unsigned 64bit integer types for all size types, and use 64bit format specifier. Also use 64bit pointer types/value assignments. The virtual class and overrides no longer exist, these have been commented.
2022-11-29 01:45:24 +01:00
Kawe Mazidjatari
3a4a5a08f8 Add CMemStack class 2022-11-29 00:01:47 +01:00