8 Commits

Author SHA1 Message Date
Kawe Mazidjatari
dacc4ac8f5 Core: allow launching dedicated server without terminal window
The terminal window isn't always necessary, especially on Linux systems. In fact, it causes issues on some Wine environments. Allow user to disable it with -noconsole. This option only exists on the dedicated server. The client builds have the console disabled by default, and can enable them with -wconsole.
2024-04-14 19:39:52 +02:00
Kawe Mazidjatari
504d042e60 Core: fix several initialization bugs
- Don't free console if the process is being closed from the console, this will cause the process to freeze within the FreeConsole() call
- Properly check for CPU features in order, and moved all checks to a single function utilizing the CPUInformation struct.
- Made SDK_Init() and SDK_Shutdown() more resilient against mistakes with new checks and error messages (added since they are exported now).
2024-04-04 18:49:00 +02:00
Kawe Mazidjatari
fce6d8e300 Loader: fix shutdown bug
Ever since we moved to the new loader setup, the shutdown of the SDK never got called as case DLL_PROCESS_DETACH is never hit on time in the SDK module due to the way its loaded/unloaded now.

The init/shutdown functions are now exported, and we let loader handle the load/unload of our SDK now. Loader now also hooks LauncherMain instead of WinMain as WinMain never returns, and therefore, we cannot shutdown the SDK from there. LauncherMain does return then the game is to be closed.
2024-04-03 01:34:25 +02:00
Kawe Mazidjatari
c4a0c0d6c8 RTech: finalize decouple of websocket system + improvements
The WebSocket system is now fully split up. The global network module initialization is moved to DLL init so the websocket class could be used for anything. The LiveAPI system now also mostly runs in the server frame thread, the convar change callbacks still need to be latched to the server frame thread however.
2024-03-31 16:13:03 +02:00
Kawe Mazidjatari
e230fb8320 Protobuf: check version on startup
Properly check as per documentation.
2024-03-16 01:27:57 +01:00
Kawe Mazidjatari
3d36c87b08 Statically construct all ConCommand
Properly implement the ConCommandBase and ConCommand classes so we could statically construct all ConCommand objects in the global scope of each translation unit, this way we don't need to put them in a global file and deal with preprocessor directives to compile then in/out for certain projects.
2024-02-23 00:12:06 +01:00
Kawe Mazidjatari
e728877035 Tier0: crash handler refactor & bug fix
Fix syntax error on page protection flags check when determining whether we encountered a return address. Also limit the amount of dynamic memory allocation calls, offer a large enough static buffer where we can just write into when we crash without needing to alloc or realloc anything. Also removed some hacky code like the whitelist set, and made the module handle array static into the class as well. The CrashHandler singleton is now a static class instance.
2024-02-04 00:55:07 +01:00
Kawe Mazidjatari
fd3e227a86 Align folder structure with p4 2023-09-19 22:13:22 +02:00