13 Commits

Author SHA1 Message Date
Kawe Mazidjatari
abbed191c2 Tools: check CPU for SSE2
SSE and SSE2 instructions are being used, check for them instead of crashing somewhere in the program.
2024-04-05 17:46:52 +02:00
Kawe Mazidjatari
f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00
Kawe Mazidjatari
1d04f837f8 Fix many high level compiler warnings
* Put initializer values inside brackets.
* Put logical AND conditions within parentheses.
* Put assignments within conditional statements within parentheses.
* Mark unused variables as such to suppress compiler warnings.
* Fix vftable shadow warnings caused by ConVar::CreateInternal (does not implement, only interface. Renamed to yield desired behavior).
* Fix 'never' initialized class members for 'CCVarIteratorInternal'.
* Return values in interface vftables that cannot be pure virtual.
2023-04-08 19:00:28 +02:00
Kawe Mazidjatari
4e7693bae6 /W4: Fix name shadowing warnings 2023-04-02 17:25:18 +02:00
Kawe Mazidjatari
4357c9dbf3 Fix many compiler warnings
Fix many compiler warnings indicating potentially unwanted implicit conversions/truncations.
2023-04-02 00:59:24 +02:00
Kawe Mazidjatari
a97915ed64 Fix many compiler warnings
Verbose warnings about implicit conversions from double to float.
2023-02-12 18:17:19 +01:00
Kawe Mazidjatari
3d6d6644bd Logging bug fix and error handling improvements
* Replaced the boolean 'fatal' parameter with a error code parameter, anything non-null will prompt a message (fatal) and terminate the process with given error code.
* Fixed bug where the global ostreamsink for spdlog did NOT get cleared in 'SQVM_PrintFunc' when cvar 'sq_showvmoutput' was < 3. Moved to global scope.
* Added error message for when detouring the process has failed, with the error code.
* Only call 'Plat_GetProcessUpTime()' once per log, (improves performance and fixes bug where the error message box would show a different time stamp than what is logged into the console or file).
* All TIER0 loggers only log to notify and console when the SDK engine has fully initialized and detoured all functions.
2022-09-14 00:39:38 +02:00
Kawe Mazidjatari
34a06147d7 Fix spelling errors
Overall spelling improvements and cleanup..
2022-09-09 19:47:31 +02:00
Kawe Mazidjatari
2010e11310 Add 'fatal' functionality to Error()
When fatal is set, the function will show a error dialogue, which will halt the process and close when the message is dismissed. Else we will end up in a crash.
2022-08-22 12:42:41 +02:00
Kawe Mazidjatari
bbf7896218 Move GetBoxCorners to mathlib
Renamed to 'PointsFromAngledBox' (no longer adds origin by default).
2022-07-08 20:17:30 +02:00
Kawe Mazidjatari
75abedc711 New custom math functions
* AngleCompose (compose angle from 2 angles).
* AngleLerp (linearly interpolate first angle to second).
* AngleInverse (invert input angle).
2022-07-08 16:25:20 +02:00
Kawe Mazidjatari
86c9ac5292 Upgrade mathlib to latest
Latest SourceSDK MathLib with minor modifications.
2022-07-08 00:55:01 +02:00
Kawe Mazidjatari
7d89a42b56 Mathlib implementation
SourceSDK mathlib port with light modifications.
Renamed Vector to Vector3D (to avoid confusion with std::vector (declared as vector) and Vector2D/Vector4D).
2022-07-06 21:11:32 +02:00