#ifndef GLOBAL_H #define GLOBAL_H //------------------------------------------------------------------------- // ENGINE | extern ConVar* single_frame_shutdown_for_reload; extern ConVar* old_gather_props; extern ConVar* enable_debug_overlays; extern ConVar* debug_draw_box_depth_test; extern ConVar* developer; extern ConVar* fps_max; extern ConVar* fps_max_vsync; #ifndef DEDICATED extern ConVar* in_syncRT; #endif // !DEDICATED extern ConVar* base_tickinterval_sp; extern ConVar* base_tickinterval_mp; extern ConVar* staticProp_no_fade_scalar; extern ConVar* staticProp_gather_size_weight; extern ConVar* model_defaultFadeDistScale; extern ConVar* model_defaultFadeDistMin; extern ConVar* ip_cvar; extern ConVar* hostname; extern ConVar* hostip; extern ConVar* hostport; extern ConVar* host_hasIrreversibleShutdown; extern ConVar* host_timescale; extern ConVar* mp_gamemode; #ifndef DEDICATED extern ConVar* r_visualizetraces; extern ConVar* r_visualizetraces_duration; #endif // !DEDICATED extern ConVar* stream_overlay; extern ConVar* stream_overlay_mode; //------------------------------------------------------------------------- // SHARED | extern ConVar* eula_version; extern ConVar* eula_version_accepted; extern ConVar* language_cvar; extern ConVar* voice_noxplat; extern ConVar* platform_user_id; #ifndef DEDICATED extern ConVar* name_cvar; #endif // !DEDICATED //------------------------------------------------------------------------- // SERVER | #ifndef CLIENT_DLL extern ConVar* ai_script_nodes_draw; extern ConVar* sv_forceChatToTeamOnly; extern ConVar* sv_single_core_dedi; extern ConVar* sv_maxunlag; extern ConVar* sv_lagpushticks; extern ConVar* sv_clockcorrection_msecs; extern ConVar* sv_updaterate_sp; extern ConVar* sv_updaterate_mp; extern ConVar* sv_showhitboxes; extern ConVar* sv_stats; extern ConVar* sv_voiceEcho; extern ConVar* sv_voiceenable; extern ConVar* sv_alltalk; extern ConVar* sv_clampPlayerFrameTime; extern ConVar* playerframetimekick_margin; extern ConVar* playerframetimekick_decayrate; extern ConVar* player_userCmdsQueueWarning; extern ConVar* player_disallow_negative_frametime; #endif // CLIENT_DLL extern ConVar* sv_cheats; extern ConVar* sv_visualizetraces; extern ConVar* sv_visualizetraces_duration; extern ConVar* bhit_enable; //------------------------------------------------------------------------- // CLIENT | #ifndef DEDICATED extern ConVar* cl_threaded_bone_setup; extern ConVar* origin_disconnectWhenOffline; extern ConVar* discord_updatePresence; #endif // !DEDICATED //------------------------------------------------------------------------- // FILESYSTEM | extern ConVar* fs_showAllReads; //------------------------------------------------------------------------- // NETCHANNEL | extern ConVar* net_usesocketsforloopback; extern ConVar* net_data_block_enabled; extern ConVar* net_datablock_networkLossForSlowSpeed; extern ConVar* net_compressDataBlock; extern ConVar* net_showmsg; extern ConVar* net_blockmsg; extern ConVar* net_showpeaks; extern ConVar ssl_verify_peer; extern ConVar curl_timeout; extern ConVar curl_debug; //------------------------------------------------------------------------- // RUI | #ifndef DEDICATED extern ConVar* rui_defaultDebugFontFace; #endif // !DEDICATED //------------------------------------------------------------------------- // MILES | #ifndef DEDICATED extern ConVar* miles_language; #endif void ConVar_InitShipped(void); void ConVar_PurgeShipped(void); void ConVar_PurgeHostNames(void); void ConCommand_InitShipped(void); void ConCommand_PurgeShipped(void); #endif // GLOBAL_H