#pragma once #include "networksystem/pylon.h" #include "networksystem/bansystem.h" /////////////////////////////////////////////////////////////////////////////// class CClient; class CClient; /* ==== SV_MAIN ======================================================================================================================================================= */ inline void(*v_SV_InitGameDLL)(void); inline void(*v_SV_ShutdownGameDLL)(void); inline bool(*v_SV_ActivateServer)(void); inline bool(*v_SV_CreateBaseline)(void); inline void(*v_SV_BroadcastVoiceData)(CClient* cl, int nBytes, char* data); inline bool* s_bIsDedicated = nullptr; inline bool* s_bPartyDediOnly = nullptr; inline bool* s_bTrainingDedi = nullptr; inline bool* s_bStagingDedi = nullptr; inline bool* s_bFiringRangeDedi = nullptr; // Returns true if this is a dedicated server. inline bool IsDedicated() { return *s_bIsDedicated; } // If this is true, a maximum of 2 teams will be enforced. No voice data will // be processed or broad casted to clients. // This is set with command line option '-partyDediOnly'. inline bool IsPartyDedi() { return *s_bPartyDediOnly; } // If this is true, no playlist matching checks will be performed. No voice // data will be processed or broad casted to clients. // This is set with command line option '-trainingDedi'. inline bool IsTrainingDedi() { return *s_bTrainingDedi; } // If this is true, no playlist matching checks will be performed. // This is set with command line option '-stagingDedi'. inline bool IsStagingDedi() { return *s_bStagingDedi; } // If this is true, no playlist matching checks will be performed. // The system expects a 'max_team_size' key in the playlists file // that will be used to enforce the max team size, which defaults // to '3' if key is absent. // This is set with command line option '-firingRangeDedi'. inline bool IsFiringRangeDedi() { return *s_bFiringRangeDedi; } /////////////////////////////////////////////////////////////////////////////// void SV_InitGameDLL(); void SV_ShutdownGameDLL(); bool SV_ActivateServer(); void SV_BroadcastVoiceData(CClient* const cl, const int nBytes, char* const data); void SV_BroadcastDurangoVoiceData(CClient* const cl, const int nBytes, char* const data, const int nXid, const int unknown, const bool useVoiceStream, const bool skipXidCheck); void SV_CheckForBanAndDisconnect(CClient* const pClient, const string& svIPAddr, const NucleusID_t nNucleusID, const string& svPersonaName, const int nPort); void SV_CheckClientsForBan(const CBanSystem::BannedList_t* const pBannedVec = nullptr); /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// class HSV_Main : public IDetour { virtual void GetAdr(void) const { LogFunAdr("SV_InitGameDLL", v_SV_InitGameDLL); LogFunAdr("SV_ShutdownGameDLL", v_SV_ShutdownGameDLL); LogFunAdr("SV_ActivateServer", v_SV_ActivateServer); LogFunAdr("SV_CreateBaseline", v_SV_CreateBaseline); LogFunAdr("SV_BroadcastVoiceData", v_SV_BroadcastVoiceData); LogVarAdr("s_bIsDedicated", s_bIsDedicated); } virtual void GetFun(void) const { g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ??").GetPtr(v_SV_InitGameDLL); g_GameDll.FindPatternSIMD("48 83 EC 28 80 3D ?? ?? ?? ?? ?? 0F 84 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48").GetPtr(v_SV_ShutdownGameDLL); g_GameDll.FindPatternSIMD("48 8B C4 56 48 81 EC ?? ?? ?? ?? 48 89 ?? ?? 48 8D").GetPtr(v_SV_ActivateServer); g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 85 C9 75 07").GetPtr(v_SV_CreateBaseline); g_GameDll.FindPatternSIMD("4C 8B DC 56 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ??").GetPtr(v_SV_BroadcastVoiceData); } virtual void GetVar(void) const { s_bIsDedicated = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 53 57 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B D9 48 8D BC 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 89 7C 24 ?? 48 8D 54 24 ?? 33 FF") .FindPatternSelf("40 38 3D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); CMemory baseAdr = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 83 EC 20 48 83 3D ?? ?? ?? ?? ?? 75 2A").OffsetSelf(0x100); // Grab the 4 globals in a row (FindPatternSelf moves the base address to found address). baseAdr.FindPatternSelf("0F 95 05").ResolveRelativeAddress(3, 7).GetPtr(s_bPartyDediOnly); baseAdr.FindPatternSelf("0F 95 05").ResolveRelativeAddress(3, 7).GetPtr(s_bTrainingDedi); baseAdr.FindPatternSelf("0F 95 05").ResolveRelativeAddress(3, 7).GetPtr(s_bStagingDedi); baseAdr.FindPatternSelf("0F 95 05").ResolveRelativeAddress(3, 7).GetPtr(s_bFiringRangeDedi); } virtual void GetCon(void) const { } /////////////////////////////////////////////////////////////////////////////// virtual void Detour(const bool bAttach) const { //DetourSetup(&v_SV_InitGameDLL, SV_InitGameDLL, bAttach); //DetourSetup(&v_SV_ShutdownGameDLL, SV_ShutdownGameDLL, bAttach); //DetourSetup(&v_SV_ActivateServer, SV_ActivateServer, bAttach); #ifndef CLIENT_DLL DetourSetup(&v_SV_BroadcastVoiceData, SV_BroadcastVoiceData, bAttach); #endif // !CLIENT_DLL } }; ///////////////////////////////////////////////////////////////////////////////