#pragma once /* ==== CMATSYSTEMSURFACE =============================================================================================================================================== */ inline void*(*CMatSystemSurface__DrawColoredText)(void* thisptr, short font, int fontHeight, int offsetX, int offsetY, int red, int green, int blue, int alpha, const char* text, ...); class CMatSystemSurface { }; inline CMatSystemSurface* g_pMatSystemSurface; inline CMatSystemSurface* g_pVGuiSurface; /////////////////////////////////////////////////////////////////////////////// class VMatSystemSurface : public IDetour { virtual void GetAdr(void) const { LogFunAdr("CMatSystemSurface::DrawColoredText", CMatSystemSurface__DrawColoredText); LogVarAdr("g_pMatSystemSurface", g_pMatSystemSurface); LogVarAdr("g_pVGuiSurface", g_pVGuiSurface); } virtual void GetFun(void) const { g_GameDll.FindPatternSIMD("4C 8B DC 48 83 EC 68 49 8D 43 58 0F 57 C0").GetPtr(CMatSystemSurface__DrawColoredText); } virtual void GetVar(void) const { g_pMatSystemSurface = g_GameDll.FindPatternSIMD("48 83 EC 28 48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??") .FindPatternSelf("48 83 3D", CMemory::Direction::DOWN, 40).ResolveRelativeAddressSelf(0x3, 0x8).RCast(); g_pVGuiSurface = g_GameDll.FindPatternSIMD("48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 8B 81 ?? ?? ?? ??") .ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Detour(const bool bAttach) const { } }; ///////////////////////////////////////////////////////////////////////////////