#pragma once #include "tier1/interface.h" #include "pluginsdk/ifactory.h" /*----------------------------------------------------------------------------- * _interfaces.h *-----------------------------------------------------------------------------*/ #define VENGINE_LAUNCHER_API_VERSION "VENGINE_LAUNCHER_API_VERSION004" #define VENGINE_GAMEUIFUNCS_VERSION "VENGINE_GAMEUIFUNCS_VERSION005" #define VENGINE_RENDERVIEW_INTERFACE_VERSION "VEngineRenderView014" #define VENGINE_RANDOM_INTERFACE_VERSION "VEngineRandom001" #define VENGINE_HUDMODEL_INTERFACE_VERSION "VEngineModel016" #define MATERIALSYSTEM_CONFIG_VERSION "VMaterialSystemConfig004" #define SERVER_DLL_SHARED_APPSYSTEMS "VServerDllSharedAppSystems001" #define INTERFACEVERSION_SERVERGAMECLIENTS_NEW "ServerGameClients004" #define INTERFACEVERSION_SERVERGAMECLIENTS "ServerGameClients003" #define INTERFACEVERSION_SERVERGAMEENTS "ServerGameEnts002" #define INTERFACEVERSION_SERVERGAMEDLL "ServerGameDLL005" #define VCLIENT_PREDICTION_INTERFACE_VERSION "VClientPrediction001" #define VCLIENTENTITYLIST_INTERFACE_VERSION "VClientEntityList003" #define CLIENT_DLL_INTERFACE_VERSION "VClient018" #define CLIENTRENDERTARGETS_INTERFACE_VERSION "ClientRenderTargets001" #define INTERFACEVERSION_ENGINETRACE_CLIENT "EngineTraceClient004" #define INTERFACEVERSION_ENGINETRACEDECALS_CLIENT "EngineTraceClientDecals004" #define VGUI_SYSTEM_INTERFACE_VERSION "VGUI_System010" #define GAMEUI_INTERFACE_VERSION "GameUI011" #define RUNGAMEENGINE_INTERFACE_VERSION "RunGameEngine005" #define EVENTSYSTEM_INTERFACE_VERSION "EventSystem001" #define CVAR_QUERY_INTERFACE_VERSION "VCvarQuery001" #define VPHYSICS_DEBUG_OVERLAY_INTERFACE_VERSION "VPhysicsDebugOverlay001" #define VDEBUG_OVERLAY_INTERFACE_VERSION "VDebugOverlay004" #define SOUNDCARD_INTERFACE_VERSION "ISoundC002" #define SHADERSYSTEM_INTERFACE_VERSION "ShaderSystem002" #define FACTORY_INTERFACE_VERSION "VFactorySystem002" #define FILESYSTEM_INTERFACE_VERSION "VFileSystem017" #define BASEFILESYSTEM_INTERFACE_VERSION "VBaseFileSystem011" #define KEYVALUESSYSTEM_INTERFACE_VERSION "VKeyValuesSystem001" //----------------------------------------------------------------------------- // Class to hold all factories (interfaces) //----------------------------------------------------------------------------- class CFactorySystem : public IFactorySystem { public: virtual void AddFactory(InstantiateInterfaceFn createFn, const char* pName) const override; virtual void* GetFactory(const char* pName) const override; virtual const char* GetVersion(void) const override; }; extern CFactorySystem g_FactorySystem; PLATFORM_INTERFACE IFactorySystem* GetFactorySystem(); /////////////////////////////////////////////////////////////////////////////// inline void*(*v_CreateInterfaceInternal)(const char* pName, int* pReturnCode); class VFactory : public IDetour { virtual void GetAdr(void) const { LogFunAdr("CreateInterfaceInternal", v_CreateInterfaceInternal); LogVarAdr("s_pInterfaceRegs", s_ppInterfaceRegs); } virtual void GetFun(void) const { g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B 1D ?? ?? ?? ?? 48 8B FA").GetPtr(v_CreateInterfaceInternal); } virtual void GetVar(void) const { s_ppInterfaceRegs = g_GameDll.FindPatternSIMD("E9 ?? ?? ?? ?? CC CC 89 91 ?? ?? ?? ??") .FollowNearCallSelf().FindPatternSelf("48 8B 1D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Detour(const bool /*bAttach*/) const { } }; ///////////////////////////////////////////////////////////////////////////////