/////////////////////////////////////////////////////////////////////////////// // Copyright (c) Electronic Arts Inc. All rights reserved. /////////////////////////////////////////////////////////////////////////////// #include "eathread/version.h" namespace EA { namespace Thread { const Version gVersion = { EATHREAD_VERSION_MAJOR, EATHREAD_VERSION_MINOR, EATHREAD_VERSION_PATCH }; const Version* GetVersion() { return &gVersion; } bool CheckVersion(int majorVersion, int minorVersion, int patchVersion) { return (majorVersion == EATHREAD_VERSION_MAJOR) && (minorVersion == EATHREAD_VERSION_MINOR) && (patchVersion == EATHREAD_VERSION_PATCH); } } }