//============ Copyright Valve Corporation, All rights reserved. ==============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #if !defined( PROTO_OOB_H ) #define PROTO_OOB_H #ifdef _WIN32 #pragma once #endif #include "proto_version.h" #define PORT_RCON 37015 // default RCON port, TCP #define PORT_SERVER 37015 // Default server port, UDP/TCP #define PORT_CLIENT 37005 // Default client port, UDP/TCP // Out of band message id bytes // Prefixes: S = server, C = client, A = any #define C2S_CONNECT 'A' // client requests to connect #define S2C_DISCONNECT 'B' // server requests to disconnect #define C2S_CHALLENGE 'H' // + challenge value #define S2C_CHALLENGE 'I' // + challenge value #define S2C_CONNACCEPT 'J' #define S2C_CONNREJECT 'K' // special protocol for rejected connections // Generic Ping Request #define A2A_PING 'L' // respond with an A2A_ACK #define A2A_ACK 'M' // general acknowledgment without info #define S2C_UNKNOWN_UISCRIPT 'N' // TODO: figure out what this does, see [r5apex + 0x288880] // Data Block Request #define S2C_DATABLOCK_FRAGMENT 'O' // data block fragment #define C2S_DATABLOCK_ACK 'P' // data block fragment acknowledgment // All OOB packet start with this sequence #define CONNECTIONLESS_HEADER 0xFFFFFFFF #endif