//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef VCOLLIDE_H #define VCOLLIDE_H #ifdef _WIN32 #pragma once #endif class CPhysCollide; struct vcollide_t { unsigned short solidCount; // TODO: count num bits unsigned short descSize; // VPhysicsSolids CPhysCollide** solids; char* pKeyValues; void* pUserData; }; #endif // VCOLLIDE_H