/*H*************************************************************************************/ /*! \File dirtysock.h \Description Platform independent interface to network layers. Based on BSD sockets, but with performance modifications. Allows truly portable modules to be written and moved to different platforms needing only different support wrappers (no change to actual network modes). \Copyright Copyright (c) Electronic Arts 2001-2014 \Version 1.0 08/01/2001 (gschaefer) First Version */ /*************************************************************************************H*/ #ifndef _dirtysock_h #define _dirtysock_h /*** Include files *********************************************************************/ #include "DirtySDK/platform.h" #ifndef DIRTYSOCK #define DIRTYSOCK (TRUE) #include "DirtySDK/dirtydefs.h" #include "DirtySDK/dirtysock/dirtynet.h" #include "DirtySDK/dirtysock/dirtylib.h" #endif /*** Defines ***************************************************************************/ /*** Macros ****************************************************************************/ /*** Type Definitions ******************************************************************/ /*** Variables *************************************************************************/ /*** Functions *************************************************************************/ #endif // _dirtysock_h