/*H*************************************************************************************/ /*! \File binary7.h \Description This module provides routines to encode/decode binary7 data to/from a buffer. \Copyright Copyright (c) Electronic Arts 2009. ALL RIGHTS RESERVED. \Version 1.0 11/02/2009 (cadam) First version */ /*************************************************************************************H*/ #ifndef _binary7_h #define _binary7_h /*! \Moduledef Binary7 Binary7 \Modulemember Util */ //@{ /*** Include files *********************************************************************/ #include "DirtySDK/platform.h" /*** Defines ***************************************************************************/ /*** Macros ****************************************************************************/ /*** Type Definitions ******************************************************************/ /*** Variables *************************************************************************/ /*** Functions *************************************************************************/ #ifdef __cplusplus extern "C" { #endif // set a binary field using more efficient encoding DIRTYCODE_API char *Binary7Encode(unsigned char *pDst, int32_t iDstLen, unsigned const char *pSrc, int32_t iSrcLen, uint32_t bTerminate); // get binary field contents DIRTYCODE_API unsigned const char *Binary7Decode(unsigned char *pDst, int32_t iDstLen, unsigned const char *pSrc); #ifdef __cplusplus } #endif //@} #endif // _binary7_h