#pragma once #include "public/icommandline.h" class CCommandLine : public ICommandLine // VTABLE @0x141369C78 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM { public: static void StaticCreateCmdLine(CCommandLine* thisptr, const char* pszCommandLine); void AppendParametersFromFile(const char* const pszConfig); private: enum { MAX_PARAMETER_LEN = 128, MAX_PARAMETERS = 256, }; char* m_pszCmdLine; char m_Pad[0x18]; // <-- thread/mutex stuff. int m_nParmCount; char* m_ppParms[MAX_PARAMETERS]; }; extern bool g_bCommandLineCreated; extern CCommandLine* g_pCmdLine; //----------------------------------------------------------------------------- // Instance singleton and expose interface to rest of code //----------------------------------------------------------------------------- inline CCommandLine* CommandLine(void) { return g_pCmdLine; } inline void(*CCommandLine__CreateCmdLine)(CCommandLine* thisptr, const char* pszCommandLine); /////////////////////////////////////////////////////////////////////////////// class VCommandLine : public IDetour { virtual void GetAdr(void) const { LogFunAdr("CCommandLine::CreateCmdLine", CCommandLine__CreateCmdLine); } virtual void GetFun(void) const { g_GameDll.FindPatternSIMD("48 89 54 24 ?? 48 89 4C 24 ?? 53 41 55 B8 ?? ?? ?? ??").GetPtr(CCommandLine__CreateCmdLine); } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Detour(const bool bAttach) const; }; ///////////////////////////////////////////////////////////////////////////////