#ifndef CMD_H #define CMD_H #include "tier1/commandbuffer.h" #define MAX_EXECUTION_MARKERS 2048 typedef enum { eCmdExecutionMarker_Enable_FCVAR_SERVER_CAN_EXECUTE = 'a', eCmdExecutionMarker_Disable_FCVAR_SERVER_CAN_EXECUTE = 'b', eCmdExecutionMarker_Enable_FCVAR_CLIENTCMD_CAN_EXECUTE = 'c', eCmdExecutionMarker_Disable_FCVAR_CLIENTCMD_CAN_EXECUTE = 'd' } ECmdExecutionMarker; //----------------------------------------------------------------------------- // Purpose: Returns current player calling this function // Output : ECommandTarget_t - //----------------------------------------------------------------------------- FORCEINLINE ECommandTarget_t Cbuf_GetCurrentPlayer(void) { // Always returns 'CBUF_FIRST_PLAYER' in Respawn's code. return ECommandTarget_t::CBUF_FIRST_PLAYER; } extern bool Cbuf_HasRoomForExecutionMarkers(const int cExecutionMarkers); extern bool Cbuf_AddTextWithMarkers(const char* text, const ECmdExecutionMarker markerLeft, const ECmdExecutionMarker markerRight); #ifndef CLIENT_DLL extern bool Cmd_ExecuteUnrestricted(const char* const pCommandString, const char* const pValueString); #endif // CLIENT_DLL /* ==== COMMAND_BUFFER ================================================================================================================================================== */ inline void(*Cbuf_AddText)(ECommandTarget_t eTarget, const char* pText, cmd_source_t cmdSource); inline void(*Cbuf_AddExecutionMarker)(ECommandTarget_t target, ECmdExecutionMarker marker); inline void(*Cbuf_Execute)(void); inline void(*v_Cmd_Dispatch)(ECommandTarget_t eTarget, const ConCommandBase* pCmdBase, const CCommand* pCommand, bool bCallBackupCallback); inline bool(*v_Cmd_ForwardToServer)(const CCommand* pCommand); extern CCommandBuffer** s_pCommandBuffer; extern LPCRITICAL_SECTION s_pCommandBufferMutex; extern CUtlVector* g_pExecutionMarkers; /////////////////////////////////////////////////////////////////////////////// class VCmd : public IDetour { virtual void GetAdr(void) const { LogFunAdr("Cbuf_AddText", Cbuf_AddText); LogFunAdr("Cbuf_AddExecutionMarker", Cbuf_AddExecutionMarker); LogFunAdr("Cbuf_Execute", Cbuf_Execute); LogFunAdr("Cmd_Dispatch", v_Cmd_Dispatch); LogFunAdr("Cmd_ForwardToServer", v_Cmd_ForwardToServer); LogVarAdr("s_CommandBuffer", s_pCommandBuffer); LogVarAdr("s_CommandBufferMutex", s_pCommandBufferMutex); LogVarAdr("g_ExecutionMarkers", g_pExecutionMarkers); } virtual void GetFun(void) const { g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 63 D9 41 8B F8 48 8D 0D ?? ?? ?? ?? 48 8B F2 FF 15 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 41 B9 ?? ?? ?? ??").GetPtr(Cbuf_AddText); g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 44 8B 05 ?? ?? ?? ??").GetPtr(Cbuf_AddExecutionMarker); g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 FF 15 ?? ?? ?? ??").GetPtr(Cbuf_Execute); g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 8B ?? 0C 49 FF C7").FollowNearCallSelf().GetPtr(v_Cmd_Dispatch); g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 44 8B 59 04").GetPtr(v_Cmd_ForwardToServer); } virtual void GetVar(void) const { s_pCommandBuffer = CMemory(Cbuf_AddText).FindPattern("48 8D 05").ResolveRelativeAddressSelf(3, 7).RCast(); s_pCommandBufferMutex = CMemory(Cbuf_AddText).FindPattern("48 8D 0D").ResolveRelativeAddressSelf(3, 7).RCast(); g_pExecutionMarkers = CMemory(Cbuf_AddExecutionMarker).FindPattern("48 8B 0D").ResolveRelativeAddressSelf(3, 7).RCast*>(); } virtual void GetCon(void) const { } virtual void Detour(const bool bAttach) const; }; #endif // CMD_H