#pragma once #include "squirrel/sqtype.h" #include "squirrel/sqvm.h" struct ScriptFunctionBinding_t { const SQChar* _scriptname; // 00 const SQChar* _nativename; // 08 const SQChar* _helpstring; // 10 const SQChar* _returntype; // 18 const SQChar* _parameters; // 20 std::int16_t unk28; // 28 std::int16_t padding1; // 2A std::int32_t unk2c; // 2C const SQChar* _codehook; // 30 std::int32_t unk38; // 38 SQInteger _nparamscheck; // 3C std::int64_t unk40; // 40 std::int64_t unk48; // 48 std::int64_t unk50; // 50 std::int32_t unk58; // 58 std::int32_t padding3; // 5C void* _functor; // 60 ScriptFunctionBinding_t() { _scriptname = nullptr; _nativename = nullptr; _helpstring = nullptr; _returntype = nullptr; _parameters = nullptr; unk28 = 0; padding1 = 0; unk2c = 0; _codehook = nullptr; unk38 = 0; _nparamscheck = 6; unk40 = 0; unk48 = 0; unk50 = 0; unk58 = 0; padding3 = 0; _functor = nullptr; } }; #pragma pack(push, 4) class CSquirrelVM { public: HSQUIRRELVM GetVM() const { return m_sqVM; } private: SQChar pad0[0x8]; HSQUIRRELVM m_sqVM; SQChar pad1[0x8]; SQInteger m_nFlags; SQChar pad2[4]; SQChar pad3[16]; #if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) SQChar pad4[4]; #endif SQInteger m_nTick; SQChar pad5[4]; SQCONTEXT m_iContext; #if !defined (GAMEDLL_S2) && !defined (GAMEDLL_S3) SQChar pad6[4]; #endif void* m_pCompareFunc; }; #pragma pack(pop) inline CMemory p_Script_RegisterFunction; inline auto v_Script_RegisterFunction = p_Script_RegisterFunction.RCast(); inline CMemory p_Script_RegisterConstant; inline auto v_Script_RegisterConstant = p_Script_RegisterConstant.RCast(); #if !defined (CLIENT_DLL) inline CMemory p_Script_InitializeSVGlobalStructs; inline auto v_Script_InitializeSVGlobalStructs = p_Script_InitializeSVGlobalStructs.RCast(); #endif // !CLIENT_DLL #if !defined (DEDICATED) inline CMemory p_Script_InitializeCLGlobalStructs; inline auto v_Script_InitializeCLGlobalStructs = p_Script_InitializeCLGlobalStructs.RCast(); #endif // !DEDICATED #if !defined (CLIENT_DLL) && defined (GAMEDLL_S0) || defined (GAMEDLL_S1) inline CMemory p_Script_CreateServerVM; inline auto v_Script_CreateServerVM = p_Script_CreateServerVM.RCast(); #elif !defined (CLIENT_DLL) && defined (GAMEDLL_S3) || defined (GAMEDLL_S2) inline CMemory p_Script_CreateServerVM; inline auto v_Script_CreateServerVM = p_Script_CreateServerVM.RCast(); #endif #if !defined (DEDICATED) && defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2) inline CMemory p_Script_CreateClientVM; inline auto v_Script_CreateClientVM = p_Script_CreateClientVM.RCast(); #elif !defined (DEDICATED) && defined (GAMEDLL_S3) inline CMemory p_Script_CreateClientVM; inline auto v_Script_CreateClientVM = p_Script_CreateClientVM.RCast(); #endif #if !defined (DEDICATED) inline CMemory p_Script_CreateUIVM; inline auto v_Script_CreateUIVM = p_Script_CreateUIVM.RCast(); #endif // !DEDICATED inline CMemory p_Script_DestroySignalEntryListHead; inline auto v_Script_DestroySignalEntryListHead = p_Script_DestroySignalEntryListHead.RCast(); inline CMemory p_Script_LoadRson; inline auto v_Script_LoadRson = p_Script_LoadRson.RCast(); inline CMemory p_Script_LoadScript; inline auto v_Script_LoadScript = p_Script_LoadScript.RCast(); #if !defined (CLIENT_DLL) inline CMemory g_pServerScript; #endif // !CLIENT_DLL #if !defined (DEDICATED) inline CMemory g_pClientScript; inline CMemory g_pUIScript; #endif // !DEDICATED SQRESULT Script_RegisterConstant(CSquirrelVM* s, const SQChar* name, SQInteger value); SQRESULT Script_RegisterFunction(CSquirrelVM* s, const SQChar* scriptname, const SQChar* nativename, const SQChar* helpstring, const SQChar* returntype, const SQChar* arguments, void* functor); void Script_RegisterServerFunctions(CSquirrelVM* s); void Script_RegisterClientFunctions(CSquirrelVM* s); void Script_RegisterUIFunctions(CSquirrelVM* s); SQRESULT Script_InitializeCLGlobalStructs(HSQUIRRELVM v, SQCONTEXT context); void Script_InitializeSVGlobalStructs(HSQUIRRELVM v); SQBool Script_CreateServerVM(); #ifndef DEDICATED SQBool Script_CreateClientVM(CHLClient* hlclient); #endif // !DEDICATED SQBool Script_CreateUIVM(); CSquirrelVM* Script_GetContextObject(const SQCONTEXT context); SQInteger Script_LoadRson(const SQChar* rsonfile); SQBool Script_LoadScript(HSQUIRRELVM v, const SQChar* path, const SQChar* name, SQInteger flags); void Script_Execute(const SQChar* code, const SQCONTEXT context); void SQScript_Attach(); void SQScript_Detach(); /////////////////////////////////////////////////////////////////////////////// class VSquirrelVM : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: Script_RegisterConstant : {:#18x} |\n", p_Script_RegisterConstant.GetPtr()); spdlog::debug("| FUN: Script_RegisterFunction : {:#18x} |\n", p_Script_RegisterFunction.GetPtr()); #ifndef CLIENT_DLL spdlog::debug("| FUN: Script_InitializeSVGlobalStructs : {:#18x} |\n", p_Script_InitializeSVGlobalStructs.GetPtr()); #endif // !CLIENT_DLL #ifndef DEDICATED spdlog::debug("| FUN: Script_InitializeCLGlobalStructs : {:#18x} |\n", p_Script_InitializeCLGlobalStructs.GetPtr()); #endif // !DEDICATED #ifndef CLIENT_DLL spdlog::debug("| FUN: Script_CreateServerVM : {:#18x} |\n", p_Script_CreateServerVM.GetPtr()); #endif // !CLIENT_DLL #ifndef DEDICATED spdlog::debug("| FUN: Script_CreateClientVM : {:#18x} |\n", p_Script_CreateClientVM.GetPtr()); spdlog::debug("| FUN: Script_CreateUIVM : {:#18x} |\n", p_Script_CreateUIVM.GetPtr()); #endif // !DEDICATED spdlog::debug("| FUN: Script_DestroySignalEntryListHead : {:#18x} |\n", p_Script_DestroySignalEntryListHead.GetPtr()); spdlog::debug("| FUN: Script_LoadRson : {:#18x} |\n", p_Script_LoadRson.GetPtr()); spdlog::debug("| FUN: Script_LoadScript : {:#18x} |\n", p_Script_LoadScript.GetPtr()); #ifndef CLIENT_DLL spdlog::debug("| VAR: g_pServerScript : {:#18x} |\n", g_pServerScript.GetPtr()); #endif // !CLIENT_DLL #ifndef DEDICATED spdlog::debug("| VAR: g_pClientScript : {:#18x} |\n", g_pClientScript.GetPtr()); spdlog::debug("| VAR: g_pUIScript : {:#18x} |\n", g_pUIScript.GetPtr()); #endif // !DEDICATED spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { p_Script_RegisterConstant = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x30\x4C\x8B"), "xxxx?xxxx?xxxx?xxxxxxx"); p_Script_RegisterFunction = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\xEC\x38\x45\x0F\xB6\xC8"), "xxxxxxxx"); #if !defined (CLIENT_DLL) p_Script_InitializeSVGlobalStructs = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x30\x48\x8B\x3D\x00\x00\x00\x00\x48\x8B\xF1"), "xxxx?xxxxxxxx????xxx"); #endif // !CLIENT_DLL #if !defined (DEDICATED) p_Script_InitializeCLGlobalStructs = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x83\xEC\x30\x48\x63\xC2\x48\x8D\x3D\x00\x00\x00\x00"), "xxxx?xxxx?xxxxxxxxxxxx????"); #endif // !DEDICATED #if !defined (CLIENT_DLL) && defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_Script_CreateServerVM = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x50\x48\x8D\x0D\x00\x00\x00\x00"), "xxxxxxxxx????"); #elif !defined (CLIENT_DLL) && defined (GAMEDLL_S3) || defined (GAMEDLL_S2) p_Script_CreateServerVM = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x56\x48\x83\xEC\x48\x48\x8D\x0D\x00\x00\x00\x00"), "xxxxxxxxxx????"); #endif #if !defined (DEDICATED) && defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2) p_Script_CreateClientVM = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\xEC\x58\x48\x83\x3D\x00\x00\x00\x00\x00\x74\x05"), "xxxxxxx?????xx"); #elif !defined (DEDICATED) && defined (GAMEDLL_S3) p_Script_CreateClientVM = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x41\x57\x48\x83\xEC\x68\x48\x83\x3D\x00\x00\x00\x00\x00"), "xxxxxxxxxxx?????"); #endif #if !defined (DEDICATED) p_Script_CreateUIVM = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x48\x8B\x1D\x00\x00\x00\x00\xC6\x05\x00\x00\x00\x00\x00"), "xxxxxxxxx????xx?????"); #endif // !DEDICATED p_Script_DestroySignalEntryListHead = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x56\x57\x41\x56\x48\x83\xEC\x50\x44\x8B\x42\x78"), "xxxx?xxxx?xxxxxxxxxxxx"); p_Script_LoadRson = g_GameDll.FindPatternSIMD(reinterpret_cast("\x4C\x8B\xDC\x49\x89\x5B\x08\x57\x48\x81\xEC\xA0\x00\x00\x00\x33"), "xxxxxxxxxxxxxxxx"); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_Script_LoadScript = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x10\x48\x89\x74\x24\x18\x48\x89\x7C\x24\x20\x48\x89\x4C\x24\x08\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\x6C"), "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_Script_LoadScript = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\xC4\x48\x89\x48\x08\x55\x41\x56\x48\x8D\x68"), "xxxxxxxxxxxxx"); #endif v_Script_RegisterConstant = p_Script_RegisterConstant.RCast(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 30 4C 8B*/ v_Script_RegisterFunction = p_Script_RegisterFunction.RCast(); /*48 83 EC 38 45 0F B6 C8*/ #if !defined (CLIENT_DLL) v_Script_InitializeSVGlobalStructs = p_Script_InitializeSVGlobalStructs.RCast(); /*48 89 74 24 ?? 57 48 83 EC 30 48 8B 3D ?? ?? ?? ?? 48 8B F1*/ #endif // !CLIENT_DLL #if !defined (DEDICATED) v_Script_InitializeCLGlobalStructs = p_Script_InitializeCLGlobalStructs.RCast(); /*48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 83 EC 30 48 63 C2 48 8D 3D ?? ?? ?? ??*/ #endif // !DEDICATED #if !defined (CLIENT_DLL) v_Script_CreateServerVM = p_Script_CreateServerVM.RCast(); /*40 53 56 48 83 EC 48 48 8D 0D ?? ?? ?? ??*/ #endif // !CLIENT_DLL #if !defined (DEDICATED) v_Script_CreateClientVM = p_Script_CreateClientVM.RCast(); /*40 53 41 57 48 83 EC 68 48 83 3D ?? ?? ?? ?? ??*/ v_Script_CreateUIVM = p_Script_CreateUIVM.RCast(); /*40 53 48 83 EC 20 48 8B 1D ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ??*/ #endif // !DEDICATED v_Script_DestroySignalEntryListHead = p_Script_DestroySignalEntryListHead.RCast();/*48 89 5C 24 ?? 48 89 6C 24 ?? 56 57 41 56 48 83 EC 50 44 8B 42*/ v_Script_LoadRson = p_Script_LoadRson.RCast(); /*4C 8B DC 49 89 5B 08 57 48 81 EC A0 00 00 00 33*/ v_Script_LoadScript = p_Script_LoadScript.RCast(); /*48 8B C4 48 89 48 08 55 41 56 48 8D 68*/ } virtual void GetVar(void) const { #if !defined (CLIENT_DLL) g_pServerScript = p_Script_CreateServerVM.FindPatternSelf("48 89 1D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7); #endif // !CLIENT_DLL #if !defined (DEDICATED) g_pClientScript = p_Script_CreateClientVM.FindPatternSelf("48 83 3D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x8); g_pUIScript = p_Script_CreateUIVM.FindPatternSelf("48 8B 1D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7); #endif // !DEDICATED } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VSquirrelVM);