<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <ItemGroup> <ClInclude Include="..\naveditor\include\ChunkyTriMesh.h" /> <ClInclude Include="..\naveditor\include\ConvexVolumeTool.h" /> <ClInclude Include="..\naveditor\include\CrowdTool.h" /> <ClInclude Include="..\naveditor\include\Filelist.h" /> <ClInclude Include="..\naveditor\include\FileTypes.h" /> <ClInclude Include="..\naveditor\include\GameUtils.h" /> <ClInclude Include="..\naveditor\include\imgui.h" /> <ClInclude Include="..\naveditor\include\imguiRenderGL.h" /> <ClInclude Include="..\naveditor\include\InputGeom.h" /> <ClInclude Include="..\naveditor\include\MeshLoaderBsp.h" /> <ClInclude Include="..\naveditor\include\MeshLoaderObj.h" /> <ClInclude Include="..\naveditor\include\MeshLoaderPly.h" /> <ClInclude Include="..\naveditor\include\NavMeshPruneTool.h" /> <ClInclude Include="..\naveditor\include\NavMeshTesterTool.h" /> <ClInclude Include="..\naveditor\include\OffMeshConnectionTool.h" /> <ClInclude Include="..\naveditor\include\PerfTimer.h" /> <ClInclude Include="..\naveditor\include\Editor.h" /> <ClInclude Include="..\naveditor\include\EditorInterfaces.h" /> <ClInclude Include="..\naveditor\include\Editor_Debug.h" /> <ClInclude Include="..\naveditor\include\Editor_TileMesh.h" /> <ClInclude Include="..\naveditor\include\TestCase.h" /> <ClInclude Include="..\naveditor\include\ValueHistory.h" /> <ClInclude Include="..\thirdparty\fastlz\fastlz.h" /> <ClInclude Include="..\thirdparty\recast\Pch.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="..\naveditor\ChunkyTriMesh.cpp" /> <ClCompile Include="..\naveditor\ConvexVolumeTool.cpp" /> <ClCompile Include="..\naveditor\CrowdTool.cpp" /> <ClCompile Include="..\naveditor\Filelist.cpp" /> <ClCompile Include="..\naveditor\GameUtils.cpp" /> <ClCompile Include="..\naveditor\imgui.cpp" /> <ClCompile Include="..\naveditor\imguiRenderGL.cpp" /> <ClCompile Include="..\naveditor\InputGeom.cpp" /> <ClCompile Include="..\naveditor\main.cpp" /> <ClCompile Include="..\naveditor\MeshLoaderBsp.cpp" /> <ClCompile Include="..\naveditor\MeshLoaderObj.cpp" /> <ClCompile Include="..\naveditor\MeshLoaderPly.cpp" /> <ClCompile Include="..\naveditor\NavMeshPruneTool.cpp" /> <ClCompile Include="..\naveditor\NavMeshTesterTool.cpp" /> <ClCompile Include="..\naveditor\OffMeshConnectionTool.cpp" /> <ClCompile Include="..\naveditor\PerfTimer.cpp" /> <ClCompile Include="..\naveditor\Editor.cpp" /> <ClCompile Include="..\naveditor\EditorInterfaces.cpp" /> <ClCompile Include="..\naveditor\Editor_Debug.cpp" /> <ClCompile Include="..\naveditor\Editor_TileMesh.cpp" /> <ClCompile Include="..\naveditor\TestCase.cpp" /> <ClCompile Include="..\naveditor\ValueHistory.cpp" /> <ClCompile Include="..\thirdparty\fastlz\fastlz.c"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader> </ClCompile> <ClCompile Include="..\thirdparty\recast\Pch.cpp"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> </ClCompile> </ItemGroup> <PropertyGroup Label="Globals"> <VCProjectVersion>16.0</VCProjectVersion> <Keyword>Win32Proj</Keyword> <ProjectGuid>{1942083A-03D9-4D76-B644-A3FA2A118A35}</ProjectGuid> <RootNamespace>naveditor</RootNamespace> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <CharacterSet>Unicode</CharacterSet> <UseOfMfc>Static</UseOfMfc> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> <UseOfMfc>Static</UseOfMfc> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <LinkIncremental>true</LinkIncremental> <IncludePath>$(SolutionDir)r5dev\;$(SolutionDir)r5dev\thirdparty\recast\;$(IncludePath)</IncludePath> <IntDir>$(SolutionDir)build\$(ProjectName)\$(Configuration)\</IntDir> <OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir> <TargetName>$(ProjectName)</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <LinkIncremental>false</LinkIncremental> <IncludePath>$(SolutionDir)r5dev\;$(SolutionDir)r5dev\thirdparty\recast\;$(IncludePath)</IncludePath> <IntDir>$(SolutionDir)build\$(ProjectName)\$(Configuration)\</IntDir> <OutDir>$(SolutionDir)game\bin\</OutDir> <TargetName>$(ProjectName)</TargetName> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <AdditionalOptions>/D _CRT_SECURE_NO_WARNINGS /D WIN32 %(AdditionalOptions)</AdditionalOptions> <LanguageStandard>stdcpp17</LanguageStandard> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>Pch.h</PrecompiledHeaderFile> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories> <AdditionalDependencies>librecast_x64.lib;libdtdetour_x64.lib;libdetourcrowd_x64.lib;libdetourtilecache_x64.lib;libdtdebugutils_x64.lib;libsdl2_x64.lib;OpenGL32.lib;Glu32.lib;Gdi32.lib;User32.lib;Shell32.lib;Comdlg32.lib;Kernel32.lib;Winmm.lib;Setupapi.lib;Advapi32.lib;Version.lib;Ole32.lib;Oleaut32.lib;Imm32.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> <PostBuildEvent> <Command>IF EXIST "$(SolutionDir)..\..\r5apexdata.bin" del "$(SolutionDir)..\..\bin\$(ProjectName).exe" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\bin\</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <AdditionalOptions>/D _CRT_SECURE_NO_WARNINGS /D WIN32 %(AdditionalOptions)</AdditionalOptions> <LanguageStandard>stdcpp17</LanguageStandard> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>Pch.h</PrecompiledHeaderFile> <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <OmitFramePointers>true</OmitFramePointers> <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations> </ClCompile> <Link> <SubSystem>Console</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories> <AdditionalDependencies>librecast_x64.lib;libdtdetour_x64.lib;libdetourcrowd_x64.lib;libdetourtilecache_x64.lib;libdtdebugutils_x64.lib;libsdl2_x64.lib;OpenGL32.lib;Glu32.lib;Gdi32.lib;User32.lib;Shell32.lib;Comdlg32.lib;Kernel32.lib;Winmm.lib;Setupapi.lib;Advapi32.lib;Version.lib;Ole32.lib;Oleaut32.lib;Imm32.lib;%(AdditionalDependencies)</AdditionalDependencies> <SetChecksum>true</SetChecksum> </Link> <PostBuildEvent> <Command>IF EXIST "$(SolutionDir)..\..\r5apexdata.bin" del "$(SolutionDir)..\..\bin\$(ProjectName).exe" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\bin\</Command> </PostBuildEvent> </ItemDefinitionGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>