#pragma once #include "engine/common.h" #include "public/appframework/IAppSystem.h" #include "public/appframework/IAppSystemGroup.h" //------------------------------------------------------------------------- // //------------------------------------------------------------------------- class CSourceAppSystemGroup : public CAppSystemGroup { public: static bool StaticPreInit(CSourceAppSystemGroup* pSourceAppSystemGroup); static bool StaticCreate(CSourceAppSystemGroup* pSourceAppSystemGroup); private: CFileSystem_Stdio* m_pFileSystem; }; //------------------------------------------------------------------------- // //------------------------------------------------------------------------- class CModAppSystemGroup : public CAppSystemGroup { public: static int StaticMain(CModAppSystemGroup* pModAppSystemGroup); static bool StaticCreate(CModAppSystemGroup* pModAppSystemGroup); static void InitPluginSystem(CModAppSystemGroup* pModAppSystemGroup); inline bool IsServerOnly(void) const { return m_bServerOnly; } inline void SetServerOnly(void) { m_bServerOnly = true; } private: bool m_bServerOnly; }; /* ==== CAPPSYSTEMGROUP ================================================================================================================================================= */ inline int(*CModAppSystemGroup__Main)(CModAppSystemGroup* pModAppSystemGroup); inline bool(*CModAppSystemGroup__Create)(CModAppSystemGroup* pModAppSystemGroup); inline bool(*CSourceAppSystemGroup__PreInit)(CSourceAppSystemGroup* pModAppSystemGroup); inline bool(*CSourceAppSystemGroup__Create)(CSourceAppSystemGroup* pModAppSystemGroup); inline bool g_bAppSystemInit = false; /* ==== UTILITY ========================================================================================================================================================= */ inline int(*Sys_Error_Internal)(char* fmt, va_list args); inline bool* gfExtendedError = nullptr; /////////////////////////////////////////////////////////////////////////////// int HSys_Error_Internal(char* fmt, va_list args); /////////////////////////////////////////////////////////////////////////////// class VSys_Dll : public IDetour { virtual void GetAdr(void) const { LogFunAdr("CModAppSystemGroup::Main", CModAppSystemGroup__Main); LogFunAdr("CModAppSystemGroup::Create", CModAppSystemGroup__Create); LogFunAdr("CSourceAppSystemGroup::PreInit", CSourceAppSystemGroup__PreInit); LogFunAdr("CSourceAppSystemGroup::Create", CSourceAppSystemGroup__Create); LogFunAdr("Sys_Error_Internal", Sys_Error_Internal); LogVarAdr("gfExtendedError", gfExtendedError); } virtual void GetFun(void) const { g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 80 B9 ?? ?? ?? ?? ?? BB ?? ?? ?? ??").GetPtr(CModAppSystemGroup__Main); g_GameDll.FindPatternSIMD("48 8B C4 55 41 54 41 55 41 56 41 57 48 8B EC 48 83 EC 60").GetPtr(CModAppSystemGroup__Create); g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 E8 ?? ?? ?? ?? 33 C9").GetPtr(CSourceAppSystemGroup__Create); g_GameDll.FindPatternSIMD("48 89 74 24 ?? 55 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ??").GetPtr(CSourceAppSystemGroup__PreInit); g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 74 24 10 57 48 81 EC 30 08 ?? ?? 48 8B DA 48 8B F9 E8 ?? ?? ?? FF 33 F6 48").GetPtr(Sys_Error_Internal); } virtual void GetVar(void) const { gfExtendedError = CMemory(v_COM_ExplainDisconnection).Offset(0x0) .FindPatternSelf("C6 05", CMemory::Direction::DOWN, 300).ResolveRelativeAddressSelf(0x2, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Detour(const bool bAttach) const; }; ///////////////////////////////////////////////////////////////////////////////